First parts of implementation of invite system in server.
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@@ -90,6 +90,8 @@ public:
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void AddComputerPlayer(boost::shared_ptr<PlayerData> player);
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void RemoveComputerPlayer(boost::shared_ptr<PlayerData> player);
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void SendToLobbyPlayer(unsigned playerId, boost::shared_ptr<NetPacket> packet);
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u_int32_t GetNextUniquePlayerId();
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u_int32_t GetNextGameId();
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ServerCallback &GetCallback();
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