Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer.
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@@ -35,7 +35,7 @@ HandInterface* LocalEngineFactory::createHand(EngineFactory *f, GuiInterface *g,
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BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) { return new LocalPlayer(b, id, name, avatar, sC, aS, mB); }
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PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) { return new LocalPlayer(b, id, uniqueId, type, name, avatar, sC, aS, mB); }
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PreflopInterface* LocalEngineFactory::createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalPreflop(hi, id, aP, dP, sB); }
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@@ -39,7 +39,7 @@ public:
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HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB);
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PlayerInterface* createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB);
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FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
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TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
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@@ -23,7 +23,8 @@
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using namespace std;
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LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), sBluff(0), sBluffStatus(0)
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LocalPlayer::LocalPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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: PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), sBluff(0), sBluffStatus(0)
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{
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// for statistic development
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@@ -36,14 +36,16 @@ class BoardInterface;
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class LocalPlayer : public PlayerInterface{
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public:
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LocalPlayer(BoardInterface*, int, std::string, std::string, int, bool, int);
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LocalPlayer(
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BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
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~LocalPlayer();
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~LocalPlayer();
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void setHand(HandInterface*);
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void setMyID(const int& theValue) { myID = theValue; }
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int getMyID() const { return myID; }
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unsigned getMyUniqueID() const { return myUniqueID; }
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PlayerType getMyType() const { return myType; }
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void setMyDude(const int& theValue) { myDude = theValue; }
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int getMyDude() const { return myDude; }
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@@ -147,6 +149,8 @@ private:
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// Konstanten
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int myID;
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unsigned myUniqueID;
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PlayerType myType;
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std::string myName;
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std::string myAvatar;
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int myDude;
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@@ -95,7 +95,7 @@ void LocalPreflop::preflopRun() {
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else {
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// Preflop ist wirklich dran
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// n�hsten Spieler ermitteln
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// naechsten Spieler ermitteln
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do {
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playersTurn = (playersTurn+1)%(MAX_NUMBER_OF_PLAYERS);
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