Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer.
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@@ -21,6 +21,7 @@
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#define PLAYERINTERFACE_H
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#include "handinterface.h"
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#include <playerdata.h>
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class PlayerInterface{
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public:
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@@ -29,8 +30,9 @@ public:
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virtual void setHand(HandInterface*) =0;
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virtual void setMyID(const int& theValue) =0;
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virtual int getMyID() const =0;
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virtual unsigned getMyUniqueID() const =0;
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virtual PlayerType getMyType() const =0;
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virtual void setMyDude(const int& theValue) =0;
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virtual int getMyDude() const =0;
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