Add protocol message if a game name is already in use.
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@@ -1856,6 +1856,9 @@ ServerLobbyThread::SendJoinGameFailed(boost::shared_ptr<SessionData> s, unsigned
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case NTF_NET_JOIN_NOT_INVITED :
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joinFailed->joinGameFailureReason = joinGameFailureReason_notInvited;
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break;
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case NTF_NET_JOIN_GAME_NAME_IN_USE :
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joinFailed->joinGameFailureReason = joinGameFailureReason_gameNameInUse;
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break;
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default :
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joinFailed->joinGameFailureReason = joinGameFailureReason_invalidGame;
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break;
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