Add protocol message if a game name is already in use.
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+4
-4
@@ -77,10 +77,10 @@ static ber_tlv_tag_t asn_DEF_HandStartMessage_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_HandStartMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 3 }, /* gameId at 432 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 2 }, /* yourCard1 at 433 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 1 }, /* yourCard2 at 434 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -3, 0 } /* smallBlind at 435 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 3 }, /* gameId at 433 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 2 }, /* yourCard1 at 434 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -2, 1 }, /* yourCard2 at 435 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -3, 0 } /* smallBlind at 436 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_HandStartMessage_specs_1 = {
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sizeof(struct HandStartMessage),
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