Add protocol message if a game name is already in use.

This commit is contained in:
lotodore
2010-07-14 07:29:01 +00:00
parent 9b196eacdd
commit 4aa2083993
57 changed files with 182 additions and 171 deletions
+4 -4
View File
@@ -77,10 +77,10 @@ static ber_tlv_tag_t asn_DEF_MyActionRequestMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_MyActionRequestMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 445 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -1, 0 }, /* myRelativeBet at 448 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 1 }, /* gameState at 446 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, -1, 0 } /* myAction at 447 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 446 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -1, 0 }, /* myRelativeBet at 449 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 1 }, /* gameState at 447 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, -1, 0 } /* myAction at 448 */
};
static asn_SEQUENCE_specifics_t asn_SPC_MyActionRequestMessage_specs_1 = {
sizeof(struct MyActionRequestMessage),