Add protocol message if a game name is already in use.
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+4
-4
@@ -77,10 +77,10 @@ static ber_tlv_tag_t asn_DEF_MyActionRequestMessage_tags_1[] = {
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(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
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};
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static asn_TYPE_tag2member_t asn_MAP_MyActionRequestMessage_tag2el_1[] = {
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 445 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -1, 0 }, /* myRelativeBet at 448 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 1 }, /* gameState at 446 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, -1, 0 } /* myAction at 447 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 446 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -1, 0 }, /* myRelativeBet at 449 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 1, 0, 1 }, /* gameState at 447 */
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{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, -1, 0 } /* myAction at 448 */
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};
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static asn_SEQUENCE_specifics_t asn_SPC_MyActionRequestMessage_specs_1 = {
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sizeof(struct MyActionRequestMessage),
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