diff --git a/src/config/configfile.cpp b/src/config/configfile.cpp
index 0af69c59..7e125797 100644
--- a/src/config/configfile.cpp
+++ b/src/config/configfile.cpp
@@ -55,7 +55,7 @@ ConfigFile::ConfigFile(int argc, char **argv) : noWriteAccess(0)
if(strcmp(argv[i], "--nowriteaccess") == 0) { noWriteAccess = 1; }
}
// !!!! Revisionsnummer der Configdefaults !!!!!
- configRev = 41;
+ configRev = 42;
//standard defaults
logOnOffDefault = "1";
@@ -214,7 +214,7 @@ ConfigFile::ConfigFile(int argc, char **argv) : noWriteAccess(0)
configList.push_back(ConfigInfo("InternetGamePassword", CONFIG_TYPE_STRING, ""));
configList.push_back(ConfigInfo("IRCServerAddress", CONFIG_TYPE_STRING, "chat.freenode.net"));
configList.push_back(ConfigInfo("IRCServerPort", CONFIG_TYPE_INT, "6667"));
- configList.push_back(ConfigInfo("IRCChannel", CONFIG_TYPE_STRING, "#pokerth"));
+ configList.push_back(ConfigInfo("IRCChannel", CONFIG_TYPE_STRING, "#pokerth-lobby"));
configList.push_back(ConfigInfo("IRCServerUseIpv6", CONFIG_TYPE_INT, "0"));
configList.push_back(ConfigInfo("MyName", CONFIG_TYPE_STRING, "Human Player"));
configList.push_back(ConfigInfo("MyAvatar", CONFIG_TYPE_STRING, ""));
diff --git a/src/gui/qt/changehumanplayernamedialog.ui b/src/gui/qt/changehumanplayernamedialog.ui
index 9fa088a9..23ad41a2 100644
--- a/src/gui/qt/changehumanplayernamedialog.ui
+++ b/src/gui/qt/changehumanplayernamedialog.ui
@@ -13,18 +13,26 @@
Network Error
-
+
9
-
+
+ 9
+
+
+ 9
+
+
+ 9
+
+
+ 6
+
+
6
-
-
-
- Qt::AlignCenter
-
-
+
-
diff --git a/src/gui/qt/gamelobbydialog.ui b/src/gui/qt/gamelobbydialog.ui
index 65eb5f85..048622c7 100644
--- a/src/gui/qt/gamelobbydialog.ui
+++ b/src/gui/qt/gamelobbydialog.ui
@@ -33,6 +33,15 @@
16777215
+
+ 5
+
+
+ false
+
+
+ true
+
Available Players
diff --git a/src/gui/qt/gamelobbydialog/lobbychat/lobbychat.cpp b/src/gui/qt/gamelobbydialog/lobbychat/lobbychat.cpp
index 25bcae83..cf314ce1 100644
--- a/src/gui/qt/gamelobbydialog/lobbychat/lobbychat.cpp
+++ b/src/gui/qt/gamelobbydialog/lobbychat/lobbychat.cpp
@@ -68,6 +68,8 @@ void LobbyChat::playerJoined(QString playerName)
{
QTreeWidgetItem *item = new QTreeWidgetItem(myLobby->treeWidget_NickList, 0);
item->setData(0, Qt::DisplayRole, playerName);
+
+ myLobby->treeWidget_NickList->sortItems(0, Qt::AscendingOrder);
}
void LobbyChat::playerLeft(QString playerName)
@@ -75,6 +77,8 @@ void LobbyChat::playerLeft(QString playerName)
QList tmpList(myLobby->treeWidget_NickList->findItems(playerName, Qt::MatchExactly));
if (!tmpList.empty())
myLobby->treeWidget_NickList->takeTopLevelItem(myLobby->treeWidget_NickList->indexOfTopLevelItem(tmpList.front()));
+
+ myLobby->treeWidget_NickList->sortItems(0, Qt::AscendingOrder);
}
void LobbyChat::displayMessage(QString playerName, QString message) {
diff --git a/src/gui/qt/mainwindow/mainwindowimpl.cpp b/src/gui/qt/mainwindow/mainwindowimpl.cpp
index 2ad4dcc1..8df34ccf 100755
--- a/src/gui/qt/mainwindow/mainwindowimpl.cpp
+++ b/src/gui/qt/mainwindow/mainwindowimpl.cpp
@@ -935,26 +935,42 @@ void mainWindowImpl::callJoinNetworkGameDialog() {
void mainWindowImpl::callGameLobbyDialog() {
+ //Avoid join Lobby with "Human Player" nick
+ if(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()) == QString("Human Player")) {
+ myChangeHumanPlayerNameDialog->label_Message->setText(tr("You cannot join Internet-Game-Lobby with \"Human Player\" as nickname.\nPlease choose another one."));
+ myChangeHumanPlayerNameDialog->exec();
+
+ if(myChangeHumanPlayerNameDialog->result() == QDialog::Accepted) {
+ joinGameLobby();
+ }
+ }
+ else {
+ joinGameLobby();
+ }
+}
+
+void mainWindowImpl::joinGameLobby() {
+
+// Join Lobby
mySession->terminateNetworkClient();
if (myServerGuiInterface.get())
myServerGuiInterface->getSession().terminateNetworkServer();
-
- myGameLobbyDialog->setSession(&getSession());
- myStartNetworkGameDialog->setSession(&getSession());
-
+ myGameLobbyDialog->setSession(&getSession());
+ myStartNetworkGameDialog->setSession(&getSession());
+
// Start client for dedicated server.
mySession->startInternetClient();
-
+
//Dialog mit Statusbalken
myConnectToServerDialog->exec();
-
+
if (myConnectToServerDialog->result() == QDialog::Rejected ) {
mySession->terminateNetworkClient();
}
else
{
myGameLobbyDialog->exec();
-
+
if (myGameLobbyDialog->result() == QDialog::Accepted)
{
//some gui modifications
diff --git a/src/gui/qt/mainwindow/mainwindowimpl.h b/src/gui/qt/mainwindow/mainwindowimpl.h
index 69a60c68..2b33f90e 100755
--- a/src/gui/qt/mainwindow/mainwindowimpl.h
+++ b/src/gui/qt/mainwindow/mainwindowimpl.h
@@ -183,6 +183,7 @@ public slots:
void callCreateNetworkGameDialog();
void callJoinNetworkGameDialog();
void callGameLobbyDialog();
+ void joinGameLobby();
void myBetRaise();
void myFoldAllin();