Add server statistics which are sent by the server to every client each time they change.
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@@ -61,7 +61,9 @@ public slots:
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void removeGame(unsigned gameId);
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void gameAddPlayer(unsigned gameId, unsigned playerId);
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void gameRemovePlayer(unsigned gameId, unsigned playerId);
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void updateStats(ServerStats stats);
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void refreshGameStats();
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void refreshPlayerStats();
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