Add server statistics which are sent by the server to every client each time they change.
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@@ -126,6 +126,7 @@ signals:
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void signalNetClientGameInfo(int actionID);
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void signalNetClientError(int errorID, int osErrorID);
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void signalNetClientNotification(int notificationId);
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void signalNetClientStatsUpdate(ServerStats stats);
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void signalNetClientRemovedFromGame(int notificationId);
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void signalNetServerError(int errorID, int osErrorID);
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void signalNetClientSelfJoined(unsigned playerId, QString playerName, int rights);
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