Add server statistics which are sent by the server to every client each time they change.
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@@ -24,6 +24,7 @@
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#include <string>
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#include <boost/shared_ptr.hpp>
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#include <playerdata.h>
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#include <game_defs.h>
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#include <gamedata.h>
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class Game;
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@@ -37,6 +38,7 @@ public:
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virtual void SignalNetClientGameInfo(int actionID) = 0;
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virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
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virtual void SignalNetClientNotification(int notificationId) = 0;
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virtual void SignalNetClientStatsUpdate(const ServerStats &stats) = 0;
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virtual void SignalNetClientRemovedFromGame(int notificationId) = 0;
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virtual void SignalNetClientGameListNew(unsigned gameId) = 0;
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