New error messages.
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@@ -3214,6 +3214,18 @@ void mainWindowImpl::networkError(int errorID, int /*osErrorID*/) {
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tr("You were kicked from the server."),
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QMessageBox::Close); }
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break;
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case ERR_NET_PLAYER_BANNED:
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{ mySession->terminateNetworkClient();
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QMessageBox::warning(this, tr("Network Error"),
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tr("You were temporarily banned from the server."),
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QMessageBox::Close); }
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break;
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case ERR_NET_SESSION_TIMED_OUT:
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{ mySession->terminateNetworkClient();
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QMessageBox::warning(this, tr("Network Error"),
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tr("Your server connection timed out due to inactivity. You are very welcome to reconnect!"),
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QMessageBox::Close); }
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break;
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case ERR_NET_INVALID_PLAYER_COUNT:
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{ QMessageBox::warning(this, tr("Network Error"),
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tr("The client player count is invalid."),
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@@ -3235,6 +3247,11 @@ void mainWindowImpl::networkError(int errorID, int /*osErrorID*/) {
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tr("The selected avatar file is too large. Please choose a different avatar."),
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QMessageBox::Close); }
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break;
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case ERR_NET_AVATAR_UPLOAD_BLOCKED:
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{ QMessageBox::warning(this, tr("Network Error"),
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tr("You cannot upload a new avatar file at this time. Please try again in a few seconds."),
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QMessageBox::Close); }
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break;
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case ERR_NET_INVALID_REQUEST_ID:
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{ QMessageBox::warning(this, tr("Network Error"),
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tr("An internal avatar error occured. Please report this to an admin in the lobby chat."),
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@@ -48,13 +48,12 @@ void timeoutMsgBoxImpl::timerRefresh() {
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if (sec < 0) sec = 0;
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switch (msgID) {
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case NETWORK_TIMEOUT_GAME_ADMIN_IDLE:
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this->setText(tr("Your open game reaches timeout in %1 seconds.").arg(sec,0,10));
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this->setText(tr("Your open game will time out in %1 seconds.").arg(sec,0,10));
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break;
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default:
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this->setText(tr("Your connection is about to time out due to inactivity in %1 seconds.").arg(sec,0,10));
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break;
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}
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}
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void timeoutMsgBoxImpl::stopTimeout() {
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