next steps serverlist gui
This commit is contained in:
@@ -118,6 +118,10 @@ void ServerGuiWrapper::logPlayerWinGame(std::string /*playerName*/, int /*gameID
|
||||
void ServerGuiWrapper::flushLogAtGame(int /*gameID*/) {}
|
||||
void ServerGuiWrapper::flushLogAtHand() {}
|
||||
|
||||
void ServerGuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { if (myClientcb) myClientcb->SignalNetClientServerListAdd(serverId); }
|
||||
void ServerGuiWrapper::SignalNetClientServerListClear() { if (myClientcb) myClientcb->SignalNetClientServerListClear(); }
|
||||
void ServerGuiWrapper::SignalNetClientServerListShow() { if (myClientcb) myClientcb->SignalNetClientServerListShow(); }
|
||||
|
||||
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
|
||||
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
|
||||
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
|
||||
|
||||
@@ -126,6 +126,10 @@ public:
|
||||
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
|
||||
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
|
||||
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
|
||||
|
||||
void SignalNetClientServerListAdd(unsigned serverId);
|
||||
void SignalNetClientServerListClear();
|
||||
void SignalNetClientServerListShow();
|
||||
|
||||
void SignalNetServerSuccess(int actionID);
|
||||
void SignalNetServerError(int errorID, int osErrorID);
|
||||
|
||||
Reference in New Issue
Block a user