next steps serverlist gui

This commit is contained in:
doitux
2009-04-05 13:02:25 +00:00
parent 43dc297e18
commit 4bfa4333d7
6 changed files with 22 additions and 2 deletions
+4
View File
@@ -118,6 +118,10 @@ void ServerGuiWrapper::logPlayerWinGame(std::string /*playerName*/, int /*gameID
void ServerGuiWrapper::flushLogAtGame(int /*gameID*/) {}
void ServerGuiWrapper::flushLogAtHand() {}
void ServerGuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { if (myClientcb) myClientcb->SignalNetClientServerListAdd(serverId); }
void ServerGuiWrapper::SignalNetClientServerListClear() { if (myClientcb) myClientcb->SignalNetClientServerListClear(); }
void ServerGuiWrapper::SignalNetClientServerListShow() { if (myClientcb) myClientcb->SignalNetClientServerListShow(); }
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }