NULL check
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@@ -1812,13 +1812,13 @@ ServerLobbyThread::UserValid(unsigned playerId, const DBPlayerData &dbPlayerData
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tmpSession->GetPlayerData()->SetDBId(dbPlayerData.id);
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tmpSession->GetPlayerData()->SetDBId(dbPlayerData.id);
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tmpSession->GetPlayerData()->SetCountry(dbPlayerData.country);
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tmpSession->GetPlayerData()->SetCountry(dbPlayerData.country);
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LOG_ERROR("last_games from db = " << dbPlayerData.last_games);
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LOG_ERROR("last_games from db = " << dbPlayerData.last_games);
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// std::vector<long> last_games;
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std::vector<long> last_games;
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// std::stringstream ss(dbPlayerData.last_games);
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std::stringstream ss(dbPlayerData.last_games);
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// for (string i; ss >> i;) {
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for (string i; ss >> i;) {
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// last_games.push_back(stol(i));
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last_games.push_back(tol(i));
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// if (ss.peek() == ',')
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if (ss.peek() == ',')
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// ss.ignore();
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ss.ignore();
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// }
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}
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//tmpSession->GetPlayerData()->SetPlayerLastGames(last_games);
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//tmpSession->GetPlayerData()->SetPlayerLastGames(last_games);
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//LOG_ERROR("last_games first from vector after db = " << tmpSession->GetPlayerData()->GetPlayerLastGames().front());
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//LOG_ERROR("last_games first from vector after db = " << tmpSession->GetPlayerData()->GetPlayerLastGames().front());
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this->AuthChallenge(tmpSession, dbPlayerData.secret);
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this->AuthChallenge(tmpSession, dbPlayerData.secret);
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