engine 0.4 rev3 (flop part 1)
This commit is contained in:
@@ -487,174 +487,196 @@ void LocalPlayer::preflopEngine() {
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void LocalPlayer::flopEngine() {
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// Prozent ausrechnen
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int i, j, k ,l;
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int tempBoardCardsArray[5];
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int tempMyCardsArray[7];
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int tempOpponentCardsArray[7];
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actualBoard->getMyCards(tempBoardCardsArray);
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tempMyCardsArray[0] = myCards[0];
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tempMyCardsArray[1] = myCards[1];
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tempMyCardsArray[2] = tempBoardCardsArray[0];
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tempMyCardsArray[3] = tempBoardCardsArray[1];
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tempMyCardsArray[4] = tempBoardCardsArray[2];
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tempOpponentCardsArray[2] = tempBoardCardsArray[0];
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tempOpponentCardsArray[3] = tempBoardCardsArray[1];
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tempOpponentCardsArray[4] = tempBoardCardsArray[2];
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int tempMyCardsValue;
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int tempOpponentCardsValue;
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int countAll = 0;
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int countMy = 0;
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for(i=0; i<49; i++) {
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if(i != myCards[0] && i != myCards[1] && i != tempBoardCardsArray[0] && i != tempBoardCardsArray[1] && i != tempBoardCardsArray[2]) {
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for(j=i+1; j<50; j++) {
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if(j != myCards[0] && j != myCards[1] && j != tempBoardCardsArray[0] && j != tempBoardCardsArray[1] && j != tempBoardCardsArray[2]) {
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for(k=j+1; k<51; k++) {
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if(k != myCards[0] && k != myCards[1] && k != tempBoardCardsArray[0] && k != tempBoardCardsArray[1] && k != tempBoardCardsArray[2]) {
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for(l=k+1; l<52; l++) {
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if(l != myCards[0] && l != myCards[1] && l != tempBoardCardsArray[0] && l != tempBoardCardsArray[1] && l != tempBoardCardsArray[2]) {
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countAll++;
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tempOpponentCardsArray[0] = i;
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tempOpponentCardsArray[1] = j;
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tempOpponentCardsArray[5] = k;
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tempOpponentCardsArray[6] = l;
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tempMyCardsArray[5] = k;
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tempMyCardsArray[6] = l;
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tempMyCardsValue = myCardsValue->cardsValue(tempMyCardsArray,0);
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tempOpponentCardsValue = myCardsValue->cardsValue(tempOpponentCardsArray,0);
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if(tempMyCardsValue>=tempOpponentCardsValue) countMy++;
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ConfigFile myConfig;
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if(myConfig.readConfigInt("EngineVersion")) {
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// cout << "Engine 0.3" << endl;
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// Prozent ausrechnen
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int i, j, k ,l;
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int tempBoardCardsArray[5];
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int tempMyCardsArray[7];
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int tempOpponentCardsArray[7];
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actualBoard->getMyCards(tempBoardCardsArray);
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tempMyCardsArray[0] = myCards[0];
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tempMyCardsArray[1] = myCards[1];
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tempMyCardsArray[2] = tempBoardCardsArray[0];
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tempMyCardsArray[3] = tempBoardCardsArray[1];
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tempMyCardsArray[4] = tempBoardCardsArray[2];
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tempOpponentCardsArray[2] = tempBoardCardsArray[0];
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tempOpponentCardsArray[3] = tempBoardCardsArray[1];
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tempOpponentCardsArray[4] = tempBoardCardsArray[2];
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int tempMyCardsValue;
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int tempOpponentCardsValue;
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int countAll = 0;
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int countMy = 0;
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for(i=0; i<49; i++) {
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if(i != myCards[0] && i != myCards[1] && i != tempBoardCardsArray[0] && i != tempBoardCardsArray[1] && i != tempBoardCardsArray[2]) {
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for(j=i+1; j<50; j++) {
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if(j != myCards[0] && j != myCards[1] && j != tempBoardCardsArray[0] && j != tempBoardCardsArray[1] && j != tempBoardCardsArray[2]) {
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for(k=j+1; k<51; k++) {
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if(k != myCards[0] && k != myCards[1] && k != tempBoardCardsArray[0] && k != tempBoardCardsArray[1] && k != tempBoardCardsArray[2]) {
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for(l=k+1; l<52; l++) {
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if(l != myCards[0] && l != myCards[1] && l != tempBoardCardsArray[0] && l != tempBoardCardsArray[1] && l != tempBoardCardsArray[2]) {
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countAll++;
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tempOpponentCardsArray[0] = i;
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tempOpponentCardsArray[1] = j;
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tempOpponentCardsArray[5] = k;
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tempOpponentCardsArray[6] = l;
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tempMyCardsArray[5] = k;
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tempMyCardsArray[6] = l;
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tempMyCardsValue = myCardsValue->cardsValue(tempMyCardsArray,0);
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tempOpponentCardsValue = myCardsValue->cardsValue(tempOpponentCardsArray,0);
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if(tempMyCardsValue>=tempOpponentCardsValue) countMy++;
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}
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}
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}
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}
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}
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}
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}
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}
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double percent = (countMy*1.0)/(countAll*1.0);
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// cout << "Prozent: " << percent << endl;
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Tools myTool;
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int raise = 0;
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// Bauchgefhl (zufï¿Ålig)
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int tempRand;
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myTool.getRandNumber((int)(percent*10.)-2,(int)(percent*10.)+2,1,&tempRand,0);
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// bluff, checkbluff
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int bluff;
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myTool.getRandNumber(1,100,1,&bluff,0);
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// cout << "flop-bluff " << bluff << endl;
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// Potential
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int potential = (10*(5*(int)(percent*100.)+10*tempRand*2))/700-myDude;
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int setToHighest = actualHand->getFlop()->getHighestSet() - mySet;
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// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
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int tempFold;
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// tempFold = (actualHand->getPlayerArray()[0]->getMyAverageSets())/(8*actualHand->getSmallBlind());
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myTool.getRandNumber(2,3,1,&tempFold,0);
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// FOLD --> wenn potential negativ oder HighestSet zu hoch
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if(( potential*setToHighest<0 || (setToHighest > tempFold * actualHand->getSmallBlind() && potential<1) || (setToHighest > 3 * tempFold * actualHand->getSmallBlind() && potential<2) || (setToHighest > 9 * tempFold * actualHand->getSmallBlind() && potential<3) || (setToHighest > 20*tempFold * actualHand->getSmallBlind() && potential<4) || (setToHighest > 40 *tempFold * actualHand->getSmallBlind() && potential<5)) && percent < 0.90 && bluff > 18) {
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myAction=1;
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}
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}
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double percent = (countMy*1.0)/(countAll*1.0);
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// cout << "Prozent: " << percent << endl;
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Tools myTool;
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int raise = 0;
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// Bauchgefhl (zufï¿Ålig)
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int tempRand;
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myTool.getRandNumber((int)(percent*10.)-2,(int)(percent*10.)+2,1,&tempRand,0);
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// bluff, checkbluff
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int bluff;
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myTool.getRandNumber(1,100,1,&bluff,0);
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// cout << "flop-bluff " << bluff << endl;
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// Potential
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int potential = (10*(5*(int)(percent*100.)+10*tempRand*2))/700-myDude;
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int setToHighest = actualHand->getFlop()->getHighestSet() - mySet;
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// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
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int tempFold;
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// tempFold = (actualHand->getPlayerArray()[0]->getMyAverageSets())/(8*actualHand->getSmallBlind());
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myTool.getRandNumber(2,3,1,&tempFold,0);
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// FOLD --> wenn potential negativ oder HighestSet zu hoch
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if(( potential*setToHighest<0 || (setToHighest > tempFold * actualHand->getSmallBlind() && potential<1) || (setToHighest > 3 * tempFold * actualHand->getSmallBlind() && potential<2) || (setToHighest > 9 * tempFold * actualHand->getSmallBlind() && potential<3) || (setToHighest > 20*tempFold * actualHand->getSmallBlind() && potential<4) || (setToHighest > 40 *tempFold * actualHand->getSmallBlind() && potential<5)) && percent < 0.90 && bluff > 18) {
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myAction=1;
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}
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else {
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// CHECK und BET --> wenn noch keiner was gesetzt hat
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if(actualHand->getFlop()->getHighestSet() == 0) {
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// CHECK --> wenn Potential klein oder check-bluff sonst bet oder bet-bluff
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if((potential<3 || bluff >= 80) && bluff > 15) {
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// check
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myAction = 2;
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}
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// BET --> wenn Potential hoch
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else {
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if(bluff <= 5) mySet = (bluff+1) * actualHand->getSmallBlind();
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else {
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// CHECK und BET --> wenn noch keiner was gesetzt hat
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if(actualHand->getFlop()->getHighestSet() == 0) {
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// CHECK --> wenn Potential klein oder check-bluff sonst bet oder bet-bluff
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if((potential<3 || bluff >= 80) && bluff > 15) {
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// check
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myAction = 2;
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}
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// BET --> wenn Potential hoch
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else {
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if(bluff <=15 ) mySet = 4 * actualHand->getSmallBlind();
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// je höher das Potential, desto höher der Einsatz (zur Basis SmallBlind)
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else mySet = (potential-1) * 2 * actualHand->getSmallBlind();
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}
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// All In
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if(mySet >= myCash) {
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mySet = myCash;
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myCash = 0;
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myAction = 6;
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}
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// sonst
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else {
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myCash -= mySet;
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myAction = 4;
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}
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actualHand->getFlop()->setHighestSet(mySet);
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}
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}
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// CALL und RAISE --> wenn bereits gesetzt wurde
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else {
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// RAISE --> wenn Potential besonders gut
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if((potential >=4 && 2 * tempFold * actualHand->getSmallBlind() >= actualHand->getFlop()->getHighestSet()) || (bluff <= 5 && 4 * tempFold * actualHand->getSmallBlind() >= actualHand->getFlop()->getHighestSet())) {
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// bluff - raise
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if(bluff <=5) raise = ((bluff+1)/2) * actualHand->getFlop()->getHighestSet();
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// Betrag, der ber dem aktuell HighestSet gesetzt werden soll
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else raise = ((potential - 2 ) / 2) * actualHand->getFlop()->getHighestSet();
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// All In
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if(actualHand->getFlop()->getHighestSet() + raise >= myCash) {
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mySet += myCash;
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myCash = 0;
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myAction = 6;
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if(mySet > actualHand->getFlop()->getHighestSet()) actualHand->getFlop()->setHighestSet(mySet);
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}
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// sonst
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else {
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myCash = myCash + mySet - actualHand->getFlop()->getHighestSet() - raise;
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mySet = actualHand->getFlop()->getHighestSet() + raise;
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if(bluff <= 5) mySet = (bluff+1) * actualHand->getSmallBlind();
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else {
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if(bluff <=15 ) mySet = 4 * actualHand->getSmallBlind();
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// je höher das Potential, desto höher der Einsatz (zur Basis SmallBlind)
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else mySet = (potential-1) * 2 * actualHand->getSmallBlind();
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}
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// All In
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if(mySet >= myCash) {
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mySet = myCash;
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myCash = 0;
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myAction = 6;
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}
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// sonst
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else {
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myCash -= mySet;
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myAction = 4;
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}
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actualHand->getFlop()->setHighestSet(mySet);
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myAction = 5;
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}
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}
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// CALL --> bei normalen Potential
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else {
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// All In
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if(actualHand->getFlop()->getHighestSet() >= myCash) {
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mySet += myCash;
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myCash = 0;
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myAction = 6;
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// CALL und RAISE --> wenn bereits gesetzt wurde
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else {
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// RAISE --> wenn Potential besonders gut
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if((potential >=4 && 2 * tempFold * actualHand->getSmallBlind() >= actualHand->getFlop()->getHighestSet()) || (bluff <= 5 && 4 * tempFold * actualHand->getSmallBlind() >= actualHand->getFlop()->getHighestSet())) {
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// bluff - raise
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if(bluff <=5) raise = ((bluff+1)/2) * actualHand->getFlop()->getHighestSet();
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// Betrag, der ber dem aktuell HighestSet gesetzt werden soll
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else raise = ((potential - 2 ) / 2) * actualHand->getFlop()->getHighestSet();
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// All In
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if(actualHand->getFlop()->getHighestSet() + raise >= myCash) {
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mySet += myCash;
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myCash = 0;
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myAction = 6;
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if(mySet > actualHand->getFlop()->getHighestSet()) actualHand->getFlop()->setHighestSet(mySet);
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}
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// sonst
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else {
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myCash = myCash + mySet - actualHand->getFlop()->getHighestSet() - raise;
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mySet = actualHand->getFlop()->getHighestSet() + raise;
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actualHand->getFlop()->setHighestSet(mySet);
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myAction = 5;
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}
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}
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// sonst
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// CALL --> bei normalen Potential
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else {
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myCash = myCash - actualHand->getFlop()->getHighestSet() + mySet;
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mySet = actualHand->getFlop()->getHighestSet();
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myAction = 3;
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// All In
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if(actualHand->getFlop()->getHighestSet() >= myCash) {
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mySet += myCash;
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myCash = 0;
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myAction = 6;
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}
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// sonst
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else {
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myCash = myCash - actualHand->getFlop()->getHighestSet() + mySet;
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mySet = actualHand->getFlop()->getHighestSet();
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myAction = 3;
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}
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}
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}
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}
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}
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}
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}
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// ################### ENGINE 0.4 #################
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else {
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// cout << "Engine 0.4" << endl;
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int tempArray[5];
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int boardCards[5];
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int i;
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for(i=0; i<2; i++) tempArray[i] = myCards[i];
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actualBoard->getMyCards(boardCards);
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for(i=0; i<3; i++) tempArray[2+i] = boardCards[i];
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// for(i=0; i<5; i++) cout << tempArray[i] << " ";
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// cout << endl;
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preflopCardsValue(tempArray);
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}
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}
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void LocalPlayer::turnEngine() {
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@@ -987,3 +1009,241 @@ void LocalPlayer::riverEngine() {
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}
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}
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int LocalPlayer::preflopCardsValue(int* cards) {
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int array[5][3];
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int j1, j2, j3, j4, k1, k2, ktemp[3];
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// Kartenwerte umwandeln (z.B. [ 11 (Karo K�ig) -> 0 11 ] oder [ 31 (Pik 7) -> 2 5 ] )
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for(j1=0; j1<5; j1++) {
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array[j1][0] = cards[j1]/13;
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array[j1][1] = cards[j1]%13;
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array[j1][2] = j1;
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}
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// Karten nach Farben sortieren: Kreuz - Pik - Herz - Karo
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for(k1=0; k1<5; k1++) {
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for(k2=k1+1; k2<5; k2++) {
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if(array[k1][0]<array[k2][0]) {
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ktemp[0] = array[k1][0];
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ktemp[1] = array[k1][1];
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ktemp[2] = array[k1][2];
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array[k1][0] = array[k2][0];
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array[k1][1] = array[k2][1];
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array[k1][2] = array[k2][2];
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array[k2][0] = ktemp[0];
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array[k2][1] = ktemp[1];
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array[k2][2] = ktemp[2];
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}
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}
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}
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// Karten innerhalb der Farben nach der Gr�e sortieren: Ass - K�ig - Dame - ... - 4 - 3 - 2
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for(k1=0; k1<5; k1++) {
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for(k2=k1+1; k2<5; k2++) {
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if(array[k1][0]==array[k2][0] && array[k1][1]<array[k2][1]) {
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ktemp[0] = array[k1][0];
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ktemp[1] = array[k1][1];
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ktemp[2] = array[k1][2];
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array[k1][0] = array[k2][0];
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array[k1][1] = array[k2][1];
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array[k1][2] = array[k2][2];
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array[k2][0] = ktemp[0];
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array[k2][1] = ktemp[1];
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array[k2][2] = ktemp[2];
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}
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}
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}
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// auf Straight Flush und Flush testen
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// 5 Karten gleiche Farbe ?
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if(array[0][0] == array[1][0] && array[0][0] == array[2][0] && array[0][0] == array[3][0] && array[0][0] == array[4][0]) {
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// Straight Flush?
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if(array[0][1]-4 == array[4][1]) {
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cout << "Straight Flush" << endl;
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// -> Sieg -> alles mitgehen
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return 100;
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}
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else {
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// Straight Flush Ausnahme: 5-4-3-2-A
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if(array[0][1]==12 && array[1][1]==3 && array[2][1]==2 && array[3][1]==1 && array[4][1]==0) {
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cout << "Straight Flush Ass unten" << endl;
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// -> fast sicherer Sieg -> alles mitgehen
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return 99;
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}
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// Flush
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else {
|
||||
cout << "Flush" << endl;
|
||||
// -> sehr gutes Blatt -> eigenen Anteil ermitteln und auf andere achten
|
||||
return 70;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// auf Straight Flush Draw und Flush Draw testen
|
||||
for(j1=0; j1<2; j1++) {
|
||||
// 4 Karten gleiche Farbe ?
|
||||
if(array[j1][0] == array[j1+1][0] && array[j1][0] == array[j1+2][0] && array[j1][0] == array[j1+3][0]) {
|
||||
// zusammenhaengender Strassenansatz ?
|
||||
if(array[j1][1]-3 == array[j1+3][1]) {
|
||||
// Strassenansatz am Rand?
|
||||
if(array[j1][1] == 12) {
|
||||
cout << "zusammenhaengender Straight-Flush-Draw mit Ass high ";
|
||||
break;
|
||||
}
|
||||
// Strassenansatz in der Mitte
|
||||
else {
|
||||
cout << "zusammenhaengender Straight-Flush-Draw in der Mitte ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Bauchschuss ?
|
||||
if(array[j1][1]-4 == array[j1+3][1]) {
|
||||
cout << "Straight-Flush-Bauchschuss ";
|
||||
break;
|
||||
}
|
||||
else {
|
||||
// Test auf Straight-Flush-Ausnahme 5-4-3-2-A
|
||||
if(array[j1][1] == 12 && (array[j1+1][1]<=3 || (array[j1+2][1]<=3 && array[j1][0]==array[j1+4][0]))) {
|
||||
cout << "Straight-Flush-Draw Ass unten ";
|
||||
break;
|
||||
}
|
||||
// Flush Draw
|
||||
else {
|
||||
cout << "Flush Draw ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Karten fr den Vierling-, Full-House-, Drilling- und Paartest umsortieren
|
||||
for(k1=0; k1<5; k1++) {
|
||||
for(k2=k1+1; k2<5; k2++) {
|
||||
if(array[k1][1]<array[k2][1]) {
|
||||
ktemp[0] = array[k1][0];
|
||||
ktemp[1] = array[k1][1];
|
||||
ktemp[2] = array[k1][2];
|
||||
array[k1][0] = array[k2][0];
|
||||
array[k1][1] = array[k2][1];
|
||||
array[k1][2] = array[k2][2];
|
||||
array[k2][0] = ktemp[0];
|
||||
array[k2][1] = ktemp[1];
|
||||
array[k2][2] = ktemp[2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// auf Vierling testen
|
||||
for(j1=0; j1<2; j1++) {
|
||||
if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1] && array[j1][1] == array[j1+3][1]) {
|
||||
cout << "Vierling" << endl;
|
||||
// -> Sieg (nur von Sraight Flush schlagbar) -> alles mitgehn
|
||||
return 100;
|
||||
}
|
||||
}
|
||||
|
||||
// auf Straßenansatz testen
|
||||
for(j1=0; j1<5; j1++) {
|
||||
for(j2=j1+1; j2<5; j2++) {
|
||||
for(j3=j2+1; j3<5; j3++) {
|
||||
for(j4=j3+1; j4<5; j4++) {
|
||||
// zusammenhaengender Strassenansatz ?
|
||||
if((array[j1][1]-1 == array[j2][1] || array[j1][1]-9 == array[j2][1]) && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1]) {
|
||||
// Strassenansatz am Rand?
|
||||
if(array[j1][1] == 12) {
|
||||
cout << "zusammenhaengender Straight-Draw mit Ass high ";
|
||||
break;
|
||||
}
|
||||
// Strassenansatz in der Mitte
|
||||
else {
|
||||
cout << "zusammenhaengender Straight-Draw in der Mitte ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Bauchschuss ?
|
||||
if((array[j1][1]-2 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1]) || (array[j1][1]-1 == array[j2][1] && array[j2][1]-2 == array[j3][1] && array[j3][1]-1 == array[j4][1]) || (array[j1][1]-1 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-2 == array[j4][1])) {
|
||||
cout << "Straight-Bauchschuss ";
|
||||
break;
|
||||
}
|
||||
else {
|
||||
// Test auf Straßenansatz-Ausnahme 5-4-3-2-A
|
||||
if((array[j1][1]-9 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1]) || (array[j1][1]-9 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-2 == array[j4][1]) || (array[j1][1]-9 == array[j2][1] && array[j2][1]-2 == array[j3][1] && array[j3][1]-1 == array[j4][1]) || (array[j1][1]-10 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1])) {
|
||||
cout << "Straight-Draw Ass unten ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// auf Straight und Full House testen
|
||||
// Straight
|
||||
if((array[0][1]-1 == array[1][1] || array[0][1]-9 == array[1][1] ) && array[1][1]-1 == array[2][1] && array[2][1]-1 == array[3][1] && array[3][1]-1 == array[4][1]) {
|
||||
cout << "Straight" << endl;
|
||||
// -> super Blatt -> auf andere achten
|
||||
return 70;
|
||||
}
|
||||
// Full House
|
||||
if((array[0][1] == array[1][1] && array[0][1] == array[2][1] && array[3][1] == array[4][1]) || (array[2][1] == array[3][1] && array[2][1] == array[4][1] && array[0][1] == array[1][1])) {
|
||||
cout << "Full House" << endl;
|
||||
// -> super Blatt -> auf andere achten
|
||||
return 70;
|
||||
}
|
||||
|
||||
// auf Drilling testen
|
||||
for(j1=0; j1<3; j1++) {
|
||||
if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1]) {
|
||||
cout << "Drilling" << endl;
|
||||
// -> gutes Blatt -> eigenen Anteil ermitteln und auf andere achten
|
||||
return 50;
|
||||
}
|
||||
}
|
||||
|
||||
// auf Zwei Paare testen
|
||||
for(j1=0; j1<2; j1++) {
|
||||
for(j2=j1+2; j2<4; j2++) {
|
||||
if(array[j1][1] == array[j1+1][1] && array[j2][1] == array[j2+1][1]) {
|
||||
cout << "Zwei Paare" << endl;
|
||||
// -> gutes Blatt -> eigenen Anteil ermitteln und auf andere achten
|
||||
return 40;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// auf Paar testen
|
||||
for(j1=0; j1<4; j1++) {
|
||||
if(array[j1][1] == array[j1+1][1]) {
|
||||
cout << "Paar" << endl;
|
||||
// -> gutes Blatt -> eigenen Anteil ermitteln und auf andere achten
|
||||
return 30;
|
||||
}
|
||||
}
|
||||
|
||||
// Highest Card (Klasse 0) + Kicker
|
||||
cout << endl;
|
||||
return 10;
|
||||
|
||||
}
|
||||
|
||||
@@ -94,6 +94,8 @@ public:
|
||||
void turnEngine();
|
||||
void riverEngine();
|
||||
|
||||
int preflopCardsValue(int*);
|
||||
|
||||
|
||||
private:
|
||||
HandInterface *actualHand;
|
||||
|
||||
Reference in New Issue
Block a user