This commit is contained in:
+268
-273
@@ -285,8 +285,23 @@ void Log::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int
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for(i=0; i<=linesInFile; i++) { stream.readLine(); }
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if (cardsValueInt != -1) {
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myW->textBrowser_Log->append(QString::fromStdString(playerName)+" shows \""+translateCardsValueCode(cardsValueInt).at(0)+"\"");
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stream << QString::fromStdString(playerName)+" shows [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+translateCardsValueCode(cardsValueInt).at(0)+"</br>\n";
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if(translateCardsValueCode(cardsValueInt).at(0) == "Royal Flush") {
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myW->textBrowser_Log->append(QString::fromStdString(playerName)+" shows \""+translateCardsValueCode(cardsValueInt).at(0)+"\"");
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stream << QString::fromStdString(playerName)+" shows [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+translateCardsValueCode(cardsValueInt).at(0)+"</br>\n";
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}
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else {
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if( translateCardsValueCode(cardsValueInt).at(0) == "Full House, " || translateCardsValueCode(cardsValueInt).at(0) == "Two Pairs, " ) {
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myW->textBrowser_Log->append(QString::fromStdString(playerName)+" shows \""+translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1)+translateCardsValueCode(cardsValueInt).at(2)+"\"");
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stream << QString::fromStdString(playerName)+" shows [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1)+translateCardsValueCode(cardsValueInt).at(2)+"</br>\n";
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}
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else {
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myW->textBrowser_Log->append(QString::fromStdString(playerName)+" shows \""+translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1)+"\"");
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stream << QString::fromStdString(playerName)+" shows [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1)+"</br>\n";
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}
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}
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}
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else {
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myW->textBrowser_Log->append(QString::fromStdString(playerName)+" shows "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]");
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@@ -375,493 +390,481 @@ QStringList Log::translateCardsValueCode(int cardsValueCode) {
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case 9: cardString << "Royal Flush";
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break;
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case 8: {
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cardString << "Straight Flush";
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cardString << "Straight Flush, ";
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switch(secondPart) {
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case 11: cardString << "King";
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case 11: cardString << "King high";
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break;
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case 10: cardString << "Queen";
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case 10: cardString << "Queen high";
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break;
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case 9: cardString << "Jack";
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case 9: cardString << "Jack high";
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break;
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case 8: cardString << "10";
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case 8: cardString << "Ten high";
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break;
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case 7: cardString << "9";
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case 7: cardString << "Nine high";
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break;
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case 6: cardString << "8";
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case 6: cardString << "Eight high";
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break;
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case 5: cardString << "7";
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case 5: cardString << "Seven high";
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break;
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case 4: cardString << "6";
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case 4: cardString << "Six high";
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break;
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case 3: cardString << "5";
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case 3: cardString << "Five high";
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break;
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default: cardString << "ERROR";
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}
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}
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break;
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case 7: {
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cardString << "Four of a Kind";
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cardString << "Four of a Kind, ";
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switch(secondPart) {
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case 12: cardString << "Ace";
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case 12: cardString << "Aces";
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break;
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case 11: cardString << "King";
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case 11: cardString << "Kings";
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break;
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case 10: cardString << "Queen";
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case 10: cardString << "Queens";
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break;
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case 9: cardString << "Jack";
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case 9: cardString << "Jacks";
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break;
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case 8: cardString << "10";
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case 8: cardString << "Tens";
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break;
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case 7: cardString << "9";
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case 7: cardString << "Nines";
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break;
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case 6: cardString << "8";
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case 6: cardString << "Eights";
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break;
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case 5: cardString << "7";
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case 5: cardString << "Sevens";
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break;
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case 4: cardString << "6";
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case 4: cardString << "Sixes";
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break;
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case 3: cardString << "5";
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case 3: cardString << "Fives";
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break;
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case 2: cardString << "4";
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case 2: cardString << "Fours";
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break;
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case 1: cardString << "3";
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case 1: cardString << "Threes";
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break;
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case 0: cardString << "2";
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case 0: cardString << "Deuces";
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break;
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default: cardString << "ERROR";
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}
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}
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break;
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case 6: {
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cardString << "Full House";
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cardString << "Full House, ";
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//Drilling
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switch(secondPart) {
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case 12: cardString << "Ace";
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case 12: cardString << "Aces full of ";
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break;
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case 11: cardString << "King";
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case 11: cardString << "Kings full of ";
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break;
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case 10: cardString << "Queen";
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case 10: cardString << "Queens full of ";
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break;
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case 9: cardString << "Jack";
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case 9: cardString << "Jacks full of ";
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break;
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case 8: cardString << "10";
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case 8: cardString << "Tens full of ";
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break;
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case 7: cardString << "9";
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case 7: cardString << "Nines full of ";
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break;
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case 6: cardString << "8";
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case 6: cardString << "Eights full of ";
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break;
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case 5: cardString << "7";
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case 5: cardString << "Sevens full of ";
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break;
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case 4: cardString << "6";
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case 4: cardString << "Sixes full of ";
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break;
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case 3: cardString << "5";
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case 3: cardString << "Fives full of ";
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break;
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case 2: cardString << "4";
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case 2: cardString << "Fours full of ";
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break;
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case 1: cardString << "3";
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case 1: cardString << "Threes full of ";
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break;
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case 0: cardString << "2";
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case 0: cardString << "Deuces full of ";
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break;
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default: cardString << "ERROR";
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}
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//Pärchen
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switch(thirdPart) {
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case 12: cardString << "Ace";
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case 12: cardString << "Aces";
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break;
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case 11: cardString << "King";
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case 11: cardString << "Kings";
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break;
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case 10: cardString << "Queen";
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case 10: cardString << "Queens";
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break;
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case 9: cardString << "Jack";
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case 9: cardString << "Jacks";
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break;
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case 8: cardString << "10";
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case 8: cardString << "Tens";
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break;
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case 7: cardString << "9";
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case 7: cardString << "Nines";
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break;
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case 6: cardString << "8";
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case 6: cardString << "Eights";
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break;
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case 5: cardString << "7";
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case 5: cardString << "Sevens";
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break;
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case 4: cardString << "6";
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case 4: cardString << "Sixes";
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break;
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case 3: cardString << "5";
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case 3: cardString << "Fives";
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break;
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case 2: cardString << "4";
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case 2: cardString << "Fours";
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break;
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case 1: cardString << "3";
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case 1: cardString << "Threes";
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break;
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case 0: cardString << "2";
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case 0: cardString << "Deuces";
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break;
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default: cardString << "ERROR";
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}
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}
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break;
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case 5: {
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cardString << "Flush";
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cardString << "Flush, ";
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//highest Card
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switch(secondPart) {
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case 12: cardString << "Ace";
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case 12: cardString << "Ace high";
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break;
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case 11: cardString << "King";
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case 11: cardString << "King high";
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break;
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case 10: cardString << "Queen";
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case 10: cardString << "Queen high";
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break;
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case 9: cardString << "Jack";
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case 9: cardString << "Jack high";
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break;
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case 8: cardString << "10";
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case 8: cardString << "Ten high";
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break;
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case 7: cardString << "9";
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case 7: cardString << "Nine high";
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break;
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case 6: cardString << "8";
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case 6: cardString << "Eight high";
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break;
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case 5: cardString << "7";
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case 5: cardString << "Seven high";
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break;
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case 4: cardString << "6";
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case 4: cardString << "Six high";
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break;
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default: cardString << "ERROR";
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}
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}
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break;
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case 4: {
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cardString << "Straight";
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cardString << "Straight, ";
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switch(secondPart) {
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case 12: cardString << "Ace";
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case 12: cardString << "Ace high";
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break;
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case 11: cardString << "King";
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case 11: cardString << "King high";
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break;
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case 10: cardString << "Queen";
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case 10: cardString << "Queen high";
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break;
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case 9: cardString << "Jack";
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case 9: cardString << "Jack high";
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break;
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case 8: cardString << "10";
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case 8: cardString << "Ten high";
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break;
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case 7: cardString << "9";
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case 7: cardString << "Nine high";
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break;
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case 6: cardString << "8";
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case 6: cardString << "Eight high";
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break;
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case 5: cardString << "7";
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case 5: cardString << "Seven high";
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break;
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case 4: cardString << "6";
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case 4: cardString << "Six high";
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break;
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case 3: cardString << "5";
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case 3: cardString << "Five high";
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break;
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default: cardString << "ERROR";
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}
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}
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break;
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case 3: {
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cardString << "Three of a Kind";
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cardString << "Three of a Kind, ";
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switch(secondPart) {
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case 12: cardString << "Ace";
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case 12: cardString << "Aces";
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break;
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case 11: cardString << "King";
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case 11: cardString << "Kings";
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break;
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case 10: cardString << "Queen";
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case 10: cardString << "Queens";
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break;
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case 9: cardString << "Jack";
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case 9: cardString << "Jacks";
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break;
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case 8: cardString << "10";
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case 8: cardString << "Tens";
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break;
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case 7: cardString << "9";
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case 7: cardString << "Nines";
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break;
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case 6: cardString << "8";
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case 6: cardString << "Eights";
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break;
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case 5: cardString << "7";
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case 5: cardString << "Sevens";
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break;
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case 4: cardString << "6";
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case 4: cardString << "Sixes";
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break;
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case 3: cardString << "5";
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case 3: cardString << "Fives";
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break;
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case 2: cardString << "4";
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case 2: cardString << "Fours";
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break;
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case 1: cardString << "3";
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case 1: cardString << "Threes";
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break;
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case 0: cardString << "2";
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case 0: cardString << "Deuces";
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break;
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default: cardString << "ERROR";
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}
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//Kicker 1
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switch(thirdPart) {
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case 12: cardString << "Ace";
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case 12: cardString << ", Ace kicker";
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break;
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case 11: cardString << "King";
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case 11: cardString << ", King kicker";
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break;
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case 10: cardString << "Queen";
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case 10: cardString << ", Queen kicker";
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break;
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case 9: cardString << "Jack";
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case 9: cardString << ", Jack kicker";
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break;
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case 8: cardString << "10";
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case 8: cardString << ", Ten kicker";
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break;
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case 7: cardString << "9";
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case 7: cardString << ", Nine kicker";
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break;
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case 6: cardString << "8";
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case 6: cardString << ", Eight kicker";
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break;
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case 5: cardString << "7";
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case 5: cardString << ", Seven kicker";
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break;
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case 4: cardString << "6";
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case 4: cardString << ", Six kicker";
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break;
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case 3: cardString << "5";
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case 3: cardString << ", Five kicker";
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break;
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case 2: cardString << "4";
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case 2: cardString << ", Four kicker";
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break;
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case 1: cardString << "3";
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break;
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case 0: cardString << "2";
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case 1: cardString << ", Three kicker";
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break;
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default: cardString << "ERROR";
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}
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//Kicker 2
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switch(fourthPart) {
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case 12: cardString << "Ace";
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case 12: cardString << ", Ace kicker";
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break;
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case 11: cardString << "King";
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case 11: cardString << ", King kicker";
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break;
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case 10: cardString << "Queen";
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case 10: cardString << ", Queen kicker";
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break;
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case 9: cardString << "Jack";
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case 9: cardString << ", Jack kicker";
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break;
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case 8: cardString << "10";
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case 8: cardString << ", Ten kicker";
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break;
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case 7: cardString << "9";
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case 7: cardString << ", Nine kicker";
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break;
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case 6: cardString << "8";
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case 6: cardString << ", Eight kicker";
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break;
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case 5: cardString << "7";
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case 5: cardString << ", Seven kicker";
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break;
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case 4: cardString << "6";
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case 4: cardString << ", Six kicker";
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break;
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case 3: cardString << "5";
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case 3: cardString << ", Five kicker";
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break;
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case 2: cardString << "4";
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case 2: cardString << ", Four kicker";
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break;
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case 1: cardString << "3";
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break;
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case 0: cardString << "2";
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case 1: cardString << ", Three kicker";
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break;
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default: cardString << "ERROR";
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}
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}
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break;
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case 2: {
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cardString << "Two Pairs";
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cardString << "Two Pairs, ";
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// erster Pair
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switch(secondPart) {
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case 12: cardString << "Ace";
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case 12: cardString << "Aces and ";
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break;
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case 11: cardString << "King";
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case 11: cardString << "Kings and ";
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break;
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case 10: cardString << "Queen";
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case 10: cardString << "Queens and ";
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break;
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case 9: cardString << "Jack";
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case 9: cardString << "Jacks and ";
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break;
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case 8: cardString << "10";
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case 8: cardString << "Tens and ";
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break;
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case 7: cardString << "9";
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case 7: cardString << "Nines and ";
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break;
|
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case 6: cardString << "8";
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case 6: cardString << "Eights and ";
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break;
|
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case 5: cardString << "7";
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case 5: cardString << "Sevens and ";
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break;
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case 4: cardString << "6";
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case 4: cardString << "Sixes and ";
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break;
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case 3: cardString << "5";
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case 3: cardString << "Fives and ";
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break;
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case 2: cardString << "4";
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case 2: cardString << "Fours and ";
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break;
|
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case 1: cardString << "3";
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case 1: cardString << "Threes and ";
|
||||
break;
|
||||
case 0: cardString << "2";
|
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case 0: cardString << "Deuces and ";
|
||||
break;
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default: cardString << "ERROR";
|
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}
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// zweiter Pair
|
||||
switch(thirdPart) {
|
||||
case 12: cardString << "Ace";
|
||||
case 12: cardString << "Aces";
|
||||
break;
|
||||
case 11: cardString << "King";
|
||||
case 11: cardString << "Kings";
|
||||
break;
|
||||
case 10: cardString << "Queen";
|
||||
case 10: cardString << "Queens";
|
||||
break;
|
||||
case 9: cardString << "Jack";
|
||||
case 9: cardString << "Jacks";
|
||||
break;
|
||||
case 8: cardString << "10";
|
||||
case 8: cardString << "Tens";
|
||||
break;
|
||||
case 7: cardString << "9";
|
||||
case 7: cardString << "Nines";
|
||||
break;
|
||||
case 6: cardString << "8";
|
||||
case 6: cardString << "Eights";
|
||||
break;
|
||||
case 5: cardString << "7";
|
||||
case 5: cardString << "Sevens";
|
||||
break;
|
||||
case 4: cardString << "6";
|
||||
case 4: cardString << "Sixes";
|
||||
break;
|
||||
case 3: cardString << "5";
|
||||
case 3: cardString << "Fives";
|
||||
break;
|
||||
case 2: cardString << "4";
|
||||
case 2: cardString << "Fours";
|
||||
break;
|
||||
case 1: cardString << "3";
|
||||
case 1: cardString << "Threes";
|
||||
break;
|
||||
case 0: cardString << "2";
|
||||
case 0: cardString << "Deuces";
|
||||
break;
|
||||
default: cardString << "ERROR";
|
||||
}
|
||||
//Kicker
|
||||
switch(fourthPart) {
|
||||
case 12: cardString << "Ace";
|
||||
case 12: cardString << ", Ace kicker";
|
||||
break;
|
||||
case 11: cardString << "King";
|
||||
case 11: cardString << ", King kicker";
|
||||
break;
|
||||
case 10: cardString << "Queen";
|
||||
case 10: cardString << ", Queen kicker";
|
||||
break;
|
||||
case 9: cardString << "Jack";
|
||||
case 9: cardString << ", Jack kicker";
|
||||
break;
|
||||
case 8: cardString << "10";
|
||||
case 8: cardString << ", Ten kicker";
|
||||
break;
|
||||
case 7: cardString << "9";
|
||||
case 7: cardString << ", Nine kicker";
|
||||
break;
|
||||
case 6: cardString << "8";
|
||||
case 6: cardString << ", Eight kicker";
|
||||
break;
|
||||
case 5: cardString << "7";
|
||||
case 5: cardString << ", Seven kicker";
|
||||
break;
|
||||
case 4: cardString << "6";
|
||||
case 4: cardString << ", Six kicker";
|
||||
break;
|
||||
case 3: cardString << "5";
|
||||
case 3: cardString << ", Five kicker";
|
||||
break;
|
||||
case 2: cardString << "4";
|
||||
case 2: cardString << ", Four kicker";
|
||||
break;
|
||||
case 1: cardString << "3";
|
||||
break;
|
||||
case 0: cardString << "2";
|
||||
case 1: cardString << ", Three kicker";
|
||||
break;
|
||||
default: cardString << "ERROR";
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1: {
|
||||
cardString << "Pair";
|
||||
cardString << "Pair, ";
|
||||
// Pair
|
||||
switch(secondPart) {
|
||||
case 12: cardString << "Ace";
|
||||
case 12: cardString << "Aces";
|
||||
break;
|
||||
case 11: cardString << "King";
|
||||
case 11: cardString << "Kings";
|
||||
break;
|
||||
case 10: cardString << "Queen";
|
||||
case 10: cardString << "Queens";
|
||||
break;
|
||||
case 9: cardString << "Jack";
|
||||
case 9: cardString << "Jacks";
|
||||
break;
|
||||
case 8: cardString << "10";
|
||||
case 8: cardString << "Tens";
|
||||
break;
|
||||
case 7: cardString << "9";
|
||||
case 7: cardString << "Nines";
|
||||
break;
|
||||
case 6: cardString << "8";
|
||||
case 6: cardString << "Eights";
|
||||
break;
|
||||
case 5: cardString << "7";
|
||||
case 5: cardString << "Sevens";
|
||||
break;
|
||||
case 4: cardString << "6";
|
||||
case 4: cardString << "Sixes";
|
||||
break;
|
||||
case 3: cardString << "5";
|
||||
case 3: cardString << "Fives";
|
||||
break;
|
||||
case 2: cardString << "4";
|
||||
case 2: cardString << "Fours";
|
||||
break;
|
||||
case 1: cardString << "3";
|
||||
case 1: cardString << "Threes";
|
||||
break;
|
||||
case 0: cardString << "2";
|
||||
case 0: cardString << "Deuces";
|
||||
break;
|
||||
default: cardString << "ERROR";
|
||||
}
|
||||
// Kicker 1
|
||||
switch(thirdPart) {
|
||||
case 12: cardString << "Ace";
|
||||
case 12: cardString << ", Ace kicker";
|
||||
break;
|
||||
case 11: cardString << "King";
|
||||
case 11: cardString << ", King kicker";
|
||||
break;
|
||||
case 10: cardString << "Queen";
|
||||
case 10: cardString << ", Queen kicker";
|
||||
break;
|
||||
case 9: cardString << "Jack";
|
||||
case 9: cardString << ", Jack kicker";
|
||||
break;
|
||||
case 8: cardString << "10";
|
||||
case 8: cardString << ", Ten kicker";
|
||||
break;
|
||||
case 7: cardString << "9";
|
||||
case 7: cardString << ", Nine kicker";
|
||||
break;
|
||||
case 6: cardString << "8";
|
||||
case 6: cardString << ", Eight kicker";
|
||||
break;
|
||||
case 5: cardString << "7";
|
||||
case 5: cardString << ", Seven kicker";
|
||||
break;
|
||||
case 4: cardString << "6";
|
||||
case 4: cardString << ", Six kicker";
|
||||
break;
|
||||
case 3: cardString << "5";
|
||||
case 3: cardString << ", Five kicker";
|
||||
break;
|
||||
case 2: cardString << "4";
|
||||
case 2: cardString << ", Four kicker";
|
||||
break;
|
||||
case 1: cardString << "3";
|
||||
break;
|
||||
case 0: cardString << "2";
|
||||
case 1: cardString << ", Three kicker";
|
||||
break;
|
||||
default: cardString << "ERROR";
|
||||
}
|
||||
//Kicker 2
|
||||
switch(fourthPart) {
|
||||
case 12: cardString << "Ace";
|
||||
case 12: cardString << ", Ace kicker";
|
||||
break;
|
||||
case 11: cardString << "King";
|
||||
case 11: cardString << ", King kicker";
|
||||
break;
|
||||
case 10: cardString << "Queen";
|
||||
case 10: cardString << ", Queen kicker";
|
||||
break;
|
||||
case 9: cardString << "Jack";
|
||||
case 9: cardString << ", Jack kicker";
|
||||
break;
|
||||
case 8: cardString << "10";
|
||||
case 8: cardString << ", Ten kicker";
|
||||
break;
|
||||
case 7: cardString << "9";
|
||||
case 7: cardString << ", Nine kicker";
|
||||
break;
|
||||
case 6: cardString << "8";
|
||||
case 6: cardString << ", Eight kicker";
|
||||
break;
|
||||
case 5: cardString << "7";
|
||||
case 5: cardString << ", Seven kicker";
|
||||
break;
|
||||
case 4: cardString << "6";
|
||||
case 4: cardString << ", Six kicker";
|
||||
break;
|
||||
case 3: cardString << "5";
|
||||
case 3: cardString << ", Five kicker";
|
||||
break;
|
||||
case 2: cardString << "4";
|
||||
case 2: cardString << ", Four kicker";
|
||||
break;
|
||||
case 1: cardString << "3";
|
||||
break;
|
||||
case 0: cardString << "2";
|
||||
case 1: cardString << ", Three kicker";
|
||||
break;
|
||||
default: cardString << "ERROR";
|
||||
}
|
||||
//Kicker 3
|
||||
switch(fifthPart) {
|
||||
case 12: cardString << "Ace";
|
||||
case 12: cardString << ", Ace kicker";
|
||||
break;
|
||||
case 11: cardString << "King";
|
||||
case 11: cardString << ", King kicker";
|
||||
break;
|
||||
case 10: cardString << "Queen";
|
||||
case 10: cardString << ", Queen kicker";
|
||||
break;
|
||||
case 9: cardString << "Jack";
|
||||
case 9: cardString << ", Jack kicker";
|
||||
break;
|
||||
case 8: cardString << "10";
|
||||
case 8: cardString << ", Ten kicker";
|
||||
break;
|
||||
case 7: cardString << "9";
|
||||
case 7: cardString << ", Nine kicker";
|
||||
break;
|
||||
case 6: cardString << "8";
|
||||
case 6: cardString << ", Eight kicker";
|
||||
break;
|
||||
case 5: cardString << "7";
|
||||
case 5: cardString << ", Seven kicker";
|
||||
break;
|
||||
case 4: cardString << "6";
|
||||
case 4: cardString << ", Six kicker";
|
||||
break;
|
||||
case 3: cardString << "5";
|
||||
case 3: cardString << ", Five kicker";
|
||||
break;
|
||||
case 2: cardString << "4";
|
||||
case 2: cardString << ", Four kicker";
|
||||
break;
|
||||
case 1: cardString << "3";
|
||||
break;
|
||||
case 0: cardString << "2";
|
||||
case 1: cardString << ", Three kicker";
|
||||
break;
|
||||
default: cardString << "ERROR";
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 0: {
|
||||
cardString << "Highest Card";
|
||||
cardString << "Highest Card, ";
|
||||
// Kicker 1
|
||||
switch(secondPart) {
|
||||
case 12: cardString << "Ace";
|
||||
@@ -872,131 +875,123 @@ QStringList Log::translateCardsValueCode(int cardsValueCode) {
|
||||
break;
|
||||
case 9: cardString << "Jack";
|
||||
break;
|
||||
case 8: cardString << "10";
|
||||
case 8: cardString << "Ten";
|
||||
break;
|
||||
case 7: cardString << "9";
|
||||
case 7: cardString << "Nine";
|
||||
break;
|
||||
case 6: cardString << "8";
|
||||
case 6: cardString << "Eight";
|
||||
break;
|
||||
case 5: cardString << "7";
|
||||
case 5: cardString << "Seven";
|
||||
break;
|
||||
case 4: cardString << "6";
|
||||
case 4: cardString << "Six";
|
||||
break;
|
||||
case 3: cardString << "5";
|
||||
case 3: cardString << "Five";
|
||||
break;
|
||||
case 2: cardString << "4";
|
||||
case 2: cardString << "Four";
|
||||
break;
|
||||
case 1: cardString << "3";
|
||||
case 1: cardString << "Three";
|
||||
break;
|
||||
case 0: cardString << "2";
|
||||
case 0: cardString << "Deuces";
|
||||
break;
|
||||
default: cardString << "ERROR";
|
||||
}
|
||||
// Kicker 2
|
||||
switch(thirdPart) {
|
||||
case 12: cardString << "Ace";
|
||||
case 12: cardString << ", Ace kicker";
|
||||
break;
|
||||
case 11: cardString << "King";
|
||||
case 11: cardString << ", King kicker";
|
||||
break;
|
||||
case 10: cardString << "Queen";
|
||||
case 10: cardString << ", Queen kicker";
|
||||
break;
|
||||
case 9: cardString << "Jack";
|
||||
case 9: cardString << ", Jack kicker";
|
||||
break;
|
||||
case 8: cardString << "10";
|
||||
case 8: cardString << ", Ten kicker";
|
||||
break;
|
||||
case 7: cardString << "9";
|
||||
case 7: cardString << ", Nine kicker";
|
||||
break;
|
||||
case 6: cardString << "8";
|
||||
case 6: cardString << ", Eight kicker";
|
||||
break;
|
||||
case 5: cardString << "7";
|
||||
case 5: cardString << ", Seven kicker";
|
||||
break;
|
||||
case 4: cardString << "6";
|
||||
case 4: cardString << ", Six kicker";
|
||||
break;
|
||||
case 3: cardString << "5";
|
||||
case 3: cardString << ", Five kicker";
|
||||
break;
|
||||
case 2: cardString << "4";
|
||||
case 2: cardString << ", Four kicker";
|
||||
break;
|
||||
case 1: cardString << "3";
|
||||
break;
|
||||
case 0: cardString << "2";
|
||||
case 1: cardString << ", Three kicker";
|
||||
break;
|
||||
default: cardString << "ERROR";
|
||||
}
|
||||
//Kicker 3
|
||||
switch(fourthPart) {
|
||||
case 12: cardString << "Ace";
|
||||
case 12: cardString << ", Ace kicker";
|
||||
break;
|
||||
case 11: cardString << "King";
|
||||
case 11: cardString << ", King kicker";
|
||||
break;
|
||||
case 10: cardString << "Queen";
|
||||
case 10: cardString << ", Queen kicker";
|
||||
break;
|
||||
case 9: cardString << "Jack";
|
||||
case 9: cardString << ", Jack kicker";
|
||||
break;
|
||||
case 8: cardString << "10";
|
||||
case 8: cardString << ", Ten kicker";
|
||||
break;
|
||||
case 7: cardString << "9";
|
||||
case 7: cardString << ", Nine kicker";
|
||||
break;
|
||||
case 6: cardString << "8";
|
||||
case 6: cardString << ", Eight kicker";
|
||||
break;
|
||||
case 5: cardString << "7";
|
||||
case 5: cardString << ", Seven kicker";
|
||||
break;
|
||||
case 4: cardString << "6";
|
||||
case 4: cardString << ", Six kicker";
|
||||
break;
|
||||
case 3: cardString << "5";
|
||||
case 3: cardString << ", Five kicker";
|
||||
break;
|
||||
case 2: cardString << "4";
|
||||
case 2: cardString << ", Four kicker";
|
||||
break;
|
||||
case 1: cardString << "3";
|
||||
break;
|
||||
case 0: cardString << "2";
|
||||
case 1: cardString << ", Three kicker";
|
||||
break;
|
||||
default: cardString << "ERROR";
|
||||
}
|
||||
//Kicker 4
|
||||
switch(fifthPartA) {
|
||||
case 9: cardString << "Jack";
|
||||
case 9: cardString << ", Jack kicker";
|
||||
break;
|
||||
case 8: cardString << "10";
|
||||
case 8: cardString << ", Ten kicker";
|
||||
break;
|
||||
case 7: cardString << "9";
|
||||
case 7: cardString << ", Nine kicker";
|
||||
break;
|
||||
case 6: cardString << "8";
|
||||
case 6: cardString << ", Eight kicker";
|
||||
break;
|
||||
case 5: cardString << "7";
|
||||
case 5: cardString << ", Seven kicker";
|
||||
break;
|
||||
case 4: cardString << "6";
|
||||
case 4: cardString << ", Six kicker";
|
||||
break;
|
||||
case 3: cardString << "5";
|
||||
case 3: cardString << ", Five kicker";
|
||||
break;
|
||||
case 2: cardString << "4";
|
||||
case 2: cardString << ", Four kicker";
|
||||
break;
|
||||
case 1: cardString << "3";
|
||||
break;
|
||||
case 0: cardString << "2";
|
||||
case 1: cardString << ", Three kicker";
|
||||
break;
|
||||
default: cardString << "ERROR";
|
||||
}
|
||||
//Kicker 5
|
||||
switch(fifthPartB) {
|
||||
case 9: cardString << "Jack";
|
||||
case 9: cardString << ", Jack kicker";
|
||||
break;
|
||||
case 8: cardString << "10";
|
||||
case 8: cardString << ", Ten kicker";
|
||||
break;
|
||||
case 7: cardString << "9";
|
||||
case 7: cardString << ", Nine kicker";
|
||||
break;
|
||||
case 6: cardString << "8";
|
||||
case 6: cardString << ", Eight kicker";
|
||||
break;
|
||||
case 5: cardString << "7";
|
||||
case 5: cardString << ", Seven kicker";
|
||||
break;
|
||||
case 4: cardString << "6";
|
||||
case 4: cardString << ", Six kicker";
|
||||
break;
|
||||
case 3: cardString << "5";
|
||||
case 3: cardString << ", Five kicker";
|
||||
break;
|
||||
case 2: cardString << "4";
|
||||
case 2: cardString << ", Four kicker";
|
||||
break;
|
||||
case 1: cardString << "3";
|
||||
break;
|
||||
case 0: cardString << "2";
|
||||
case 1: cardString << ", Three kicker";
|
||||
break;
|
||||
default: cardString << "ERROR";
|
||||
}
|
||||
|
||||
@@ -1498,7 +1498,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
|
||||
|
||||
int i, j;
|
||||
|
||||
for(i=1; i<maxQuantityPlayers; i++) {
|
||||
for(i=0; i<maxQuantityPlayers; i++) {
|
||||
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
|
||||
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
|
||||
if(i) {
|
||||
@@ -1525,7 +1525,7 @@ void mainWindowImpl::postRiverRunAnimation2() {
|
||||
int tempCardsIntArray[2];
|
||||
|
||||
int i, j;
|
||||
for(i=1; i<maxQuantityPlayers; i++) {
|
||||
for(i=0; i<maxQuantityPlayers; i++) {
|
||||
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
|
||||
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
|
||||
if(i) {
|
||||
@@ -1546,6 +1546,10 @@ void mainWindowImpl::postRiverRunAnimation2() {
|
||||
//Wenn einmal umgedreht dann fertig!!
|
||||
flipHolecardsAllInAlreadyDone = TRUE;
|
||||
}
|
||||
else {
|
||||
|
||||
}
|
||||
|
||||
postRiverRunAnimation2Timer->start(postRiverRunAnimationSpeed);
|
||||
}
|
||||
else { postRiverRunAnimation3(); }
|
||||
@@ -1783,7 +1787,7 @@ void mainWindowImpl::flipHolecardsAllIn() {
|
||||
int temp2CardsIntArray[2];
|
||||
|
||||
int i, j;
|
||||
for(i=1; i<maxQuantityPlayers; i++) {
|
||||
for(i=0; i<maxQuantityPlayers; i++) {
|
||||
actualHand->getPlayerArray()[i]->getMyCards(temp2CardsIntArray);
|
||||
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
|
||||
if(i) {
|
||||
|
||||
Reference in New Issue
Block a user