Fixed a few nasty networking-related bugs.
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-1
@@ -161,7 +161,7 @@ void Game::initHand()
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// }
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//Spieler Action auf 0 setzen
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for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
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for(it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++) {
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(*it_c)->setMyAction(PLAYER_ACTION_NONE);
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}
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