Fixed a few nasty networking-related bugs.
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@@ -700,6 +700,8 @@ ClientStateWaitHand::InternalProcess(ClientThread &client, boost::shared_ptr<Net
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client.GetGui().dealHoleCards();
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client.GetGui().refreshGameLabels(GAME_STATE_PREFLOP);
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client.GetGui().refreshPot();
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client.GetGui().waitForGuiUpdateDone();
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client.SetState(ClientStateRunHand::Instance());
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retVal = MSG_NET_GAME_CLIENT_HAND_START;
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