Made the callback work. Updated error messages.

This commit is contained in:
lotodore
2007-02-18 19:16:34 +00:00
parent a97a1df8f7
commit 4e40f11f90
6 changed files with 63 additions and 42 deletions
+12 -2
View File
@@ -23,6 +23,14 @@
using namespace std;
NetSignalDispatcher::NetSignalDispatcher(connectToServerDialogImpl *dialog)
{
connect(this, SIGNAL(SignalNetClientSuccess(int)),
dialog, SLOT(refresh(int)));
connect(this, SIGNAL(SignalNetClientError(int, int)),
dialog, SLOT(error(int, int)));
}
GuiWrapper::GuiWrapper() : myLog(0), myW(0)
{
@@ -34,6 +42,8 @@ GuiWrapper::GuiWrapper() : myLog(0), myW(0)
myLog = new Log(myW);
myConnectToServerDialog = new connectToServerDialogImpl();
myNetSignalDispatcher = new NetSignalDispatcher(myConnectToServerDialog);
myConfig = new ConfigFile;
}
@@ -90,5 +100,5 @@ void GuiWrapper::meInAction() const { myW->meInAction(); }
void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->logPlayerActionMsg(playerName, action, setValue); }
void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->logNewGameHandMsg(gameID, handID); }
void GuiWrapper::SignalNetClientSuccess(int actionID) { myConnectToServerDialog->refresh(actionID); }
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myConnectToServerDialog->error(errorID, osErrorID); }
void GuiWrapper::SignalNetClientSuccess(int actionID) { myNetSignalDispatcher->SignalNetClientSuccess(actionID); }
void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myNetSignalDispatcher->SignalNetClientError(errorID, osErrorID); }