Made the callback work. Updated error messages.
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@@ -23,6 +23,14 @@
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using namespace std;
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NetSignalDispatcher::NetSignalDispatcher(connectToServerDialogImpl *dialog)
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{
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connect(this, SIGNAL(SignalNetClientSuccess(int)),
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dialog, SLOT(refresh(int)));
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connect(this, SIGNAL(SignalNetClientError(int, int)),
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dialog, SLOT(error(int, int)));
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}
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GuiWrapper::GuiWrapper() : myLog(0), myW(0)
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{
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@@ -34,6 +42,8 @@ GuiWrapper::GuiWrapper() : myLog(0), myW(0)
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myLog = new Log(myW);
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myConnectToServerDialog = new connectToServerDialogImpl();
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myNetSignalDispatcher = new NetSignalDispatcher(myConnectToServerDialog);
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myConfig = new ConfigFile;
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}
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@@ -90,5 +100,5 @@ void GuiWrapper::meInAction() const { myW->meInAction(); }
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void GuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) { myLog->logPlayerActionMsg(playerName, action, setValue); }
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void GuiWrapper::logNewGameHandMsg(int gameID, int handID) { myLog->logNewGameHandMsg(gameID, handID); }
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void GuiWrapper::SignalNetClientSuccess(int actionID) { myConnectToServerDialog->refresh(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myConnectToServerDialog->error(errorID, osErrorID); }
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void GuiWrapper::SignalNetClientSuccess(int actionID) { myNetSignalDispatcher->SignalNetClientSuccess(actionID); }
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void GuiWrapper::SignalNetClientError(int errorID, int osErrorID) { myNetSignalDispatcher->SignalNetClientError(errorID, osErrorID); }
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