The server is now sending the highest set, and the client is no longer calculating it on his own. This should fix some bugs when someone goes all in with the big/small blind.
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@@ -795,6 +795,7 @@ public:
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PlayerAction playerAction;
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u_int32_t totalPlayerBet;
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u_int32_t playerMoney;
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u_int32_t highestSet;
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};
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NetPacketPlayersActionDone();
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