Reset last players turn on bero change for client.
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@@ -1018,6 +1018,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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tmpCards[3] = tmpCards[4] = 0;
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curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
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curGame->getCurrentHand()->getBoard()->collectPot();
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curGame->getCurrentHand()->setLastPlayersTurn(-1);
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client.GetGui().logDealBoardCardsMsg(GAME_STATE_FLOP, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
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client.GetGui().refreshGameLabels(GAME_STATE_FLOP);
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@@ -1034,6 +1035,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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tmpCards[3] = static_cast<int>(cardsData.turnCard);
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curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
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curGame->getCurrentHand()->getBoard()->collectPot();
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curGame->getCurrentHand()->setLastPlayersTurn(-1);
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client.GetGui().logDealBoardCardsMsg(GAME_STATE_TURN, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
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client.GetGui().refreshGameLabels(GAME_STATE_TURN);
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@@ -1050,6 +1052,7 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
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tmpCards[4] = static_cast<int>(cardsData.riverCard);
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curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
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curGame->getCurrentHand()->getBoard()->collectPot();
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curGame->getCurrentHand()->setLastPlayersTurn(-1);
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client.GetGui().logDealBoardCardsMsg(GAME_STATE_RIVER, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
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client.GetGui().refreshGameLabels(GAME_STATE_RIVER);
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