changes in logging with sqlite-db
This commit is contained in:
@@ -118,11 +118,11 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
|
||||
|
||||
case 1: {
|
||||
|
||||
tempBoardArray[0] = 36;
|
||||
tempBoardArray[1] = 21;
|
||||
tempBoardArray[2] = 50;
|
||||
tempBoardArray[3] = 15;
|
||||
tempBoardArray[4] = -1;
|
||||
tempBoardArray[0] = 32;
|
||||
tempBoardArray[1] = 8;
|
||||
tempBoardArray[2] = 7;
|
||||
tempBoardArray[3] = 48;
|
||||
tempBoardArray[4] = 21;
|
||||
|
||||
myBoard->setMyCards(tempBoardArray);
|
||||
|
||||
@@ -135,8 +135,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
|
||||
// player0
|
||||
it = seatsList->begin();
|
||||
|
||||
tempPlayerArray[0] = 0;
|
||||
tempPlayerArray[1] = 1;
|
||||
tempPlayerArray[0] = 44;
|
||||
tempPlayerArray[1] = 10;
|
||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
|
||||
@@ -148,8 +148,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
|
||||
// player1
|
||||
it++;
|
||||
|
||||
tempPlayerArray[0] = 47;
|
||||
tempPlayerArray[1] = 51;
|
||||
tempPlayerArray[0] = 31;
|
||||
tempPlayerArray[1] = 22;
|
||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
|
||||
@@ -174,8 +174,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
|
||||
// player3
|
||||
it++;
|
||||
|
||||
tempPlayerArray[0] = 36;
|
||||
tempPlayerArray[1] = 47;
|
||||
tempPlayerArray[0] = 23;
|
||||
tempPlayerArray[1] = 1;
|
||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
|
||||
@@ -187,8 +187,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
|
||||
// player4
|
||||
it++;
|
||||
|
||||
tempPlayerArray[0] = 48;
|
||||
tempPlayerArray[1] = 2;
|
||||
tempPlayerArray[0] = 36;
|
||||
tempPlayerArray[1] = 45;
|
||||
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
|
||||
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
|
||||
|
||||
|
||||
Reference in New Issue
Block a user