This commit is contained in:
@@ -28,13 +28,13 @@
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#include "turninterface.h"
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#include "riverinterface.h"
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class HandInterface;
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class BoardInterface;
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class PlayerInterface;
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class PreflopInterface;
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class FlopInterface;
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class TurnInterface;
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class RiverInterface;
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// class HandInterface;
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// class BoardInterface;
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// class PlayerInterface;
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// class PreflopInterface;
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// class FlopInterface;
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// class TurnInterface;
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// class RiverInterface;
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class EngineFactory{
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public:
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@@ -44,6 +44,10 @@ public:
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virtual HandInterface* createHand(GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC) =0;
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virtual BoardInterface* createBoard() =0;
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virtual PlayerInterface* createPlayer(BoardInterface *b, int id, int sC, bool aS, int mB) =0;
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virtual PreflopInterface* createPreflop(HandInterface* hi, int id, int qP, int dP, int sB) =0;
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virtual FlopInterface* createFlop(HandInterface* hi, int id, int qP, int dP, int sB) =0;
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virtual TurnInterface* createTurn(HandInterface* hi, int id, int qP, int dP, int sB) =0;
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virtual RiverInterface* createRiver(HandInterface* hi, int id, int qP, int dP, int sB) =0;
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};
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@@ -19,11 +19,6 @@
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***************************************************************************/
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#include "flopinterface.h"
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FlopInterface::FlopInterface()
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{
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}
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FlopInterface::~FlopInterface()
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{
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}
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@@ -20,14 +20,29 @@
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#ifndef FLOPINTERFACE_H
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#define FLOPINTERFACE_H
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/**
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@author FThauer FHammer <f.thauer@web.de>
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*/
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class FlopInterface{
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public:
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FlopInterface();
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~FlopInterface();
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virtual ~FlopInterface();
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virtual void setPlayersTurn(const int& theValue) =0;
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virtual int getPlayersTurn() const =0;
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virtual void setHighestSet(const int& theValue) =0;
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virtual int getHighestSet() const =0;
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virtual void setFirstFlopRound(bool theValue) =0;
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virtual bool getFirstFlopRound() const =0;
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virtual void setSmallBlindPosition(const int& theValue) =0;
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virtual int getSmallBlindPosition() const =0;
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virtual void setSmallBlind(const int& theValue) =0;
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virtual int getSmallBlind() const =0;
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virtual void flopRun() =0;
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virtual void nextPlayer2() =0;
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};
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@@ -21,6 +21,10 @@
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#define HANDINTERFACE_H
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#include "guiinterface.h"
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#include "preflopinterface.h"
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#include "flopinterface.h"
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#include "turninterface.h"
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#include "riverinterface.h"
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class HandInterface{
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public:
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@@ -29,10 +33,10 @@ public:
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virtual PlayerInterface** getPlayerArray() const =0;
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virtual BoardInterface* getBoard() const =0;
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// virtual LocalPreflop* getPreflop() const =0;
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// virtual LocalFlop* getFlop() const =0;
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// virtual LocalTurn* getTurn() const =0;
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// virtual LocalRiver* getRiver() const =0;
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virtual PreflopInterface* getPreflop() const =0;
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virtual FlopInterface* getFlop() const =0;
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virtual TurnInterface* getTurn() const =0;
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virtual RiverInterface* getRiver() const =0;
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virtual GuiInterface* getGuiInterface() const =0;
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virtual void setMyID(const int& theValue) =0;
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@@ -44,10 +44,10 @@ BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, int sC, bool aS, int mB) { return new LocalPlayer(b, id, sC, aS, mB); }
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PreflopInterface* LocalEngineFactory::createPreflop() {/* return new LocalPreflop;*/ }
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PreflopInterface* LocalEngineFactory::createPreflop(HandInterface* hi, int id, int qP, int dP, int sB) { return new LocalPreflop(hi, id, qP, dP, sB); }
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FlopInterface* LocalEngineFactory::createFlop() { /*return new LocalFlop;*/ }
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FlopInterface* LocalEngineFactory::createFlop(HandInterface* hi, int id, int qP, int dP, int sB) { return new LocalFlop(hi, id, qP, dP, sB); }
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TurnInterface* LocalEngineFactory::createTurn() { /*return new LocalTurn;*/ }
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TurnInterface* LocalEngineFactory::createTurn(HandInterface* hi, int id, int qP, int dP, int sB) { return new LocalTurn(hi, id, qP, dP, sB); }
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RiverInterface* LocalEngineFactory::createRiver() { /*return new LocalRiver;*/ }
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RiverInterface* LocalEngineFactory::createRiver(HandInterface* hi, int id, int qP, int dP, int sB) { return new LocalRiver(hi, id, qP, dP, sB); }
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@@ -33,10 +33,10 @@ public:
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HandInterface* createHand(GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int qP, int dP, int sB,int sC);
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BoardInterface* createBoard();
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PlayerInterface* createPlayer(BoardInterface *b, int id, int sC, bool aS, int mB);
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PreflopInterface* createPreflop();
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FlopInterface* createFlop();
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TurnInterface* createTurn();
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RiverInterface* createRiver();
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PreflopInterface* createPreflop(HandInterface* hi, int id, int qP, int dP, int sB);
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FlopInterface* createFlop(HandInterface* hi, int id, int qP, int dP, int sB);
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TurnInterface* createTurn(HandInterface* hi, int id, int qP, int dP, int sB);
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RiverInterface* createRiver(HandInterface* hi, int id, int qP, int dP, int sB);
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};
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#endif
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@@ -18,11 +18,10 @@
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "localflop.h"
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#include "localhand.h"
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using namespace std;
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LocalFlop::LocalFlop(LocalHand* bR, int id, int qP, int dP, int sB) : myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstFlopRun(1), firstFlopRound(1), playersTurn(dP)
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LocalFlop::LocalFlop(HandInterface* bR, int id, int qP, int dP, int sB) : FlopInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstFlopRun(1), firstFlopRound(1), playersTurn(dP)
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{
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int i;
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@@ -20,14 +20,15 @@
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#ifndef LOCALFLOP_H
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#define LOCALFLOP_H
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#include "flopinterface.h"
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#include "handinterface.h"
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#include <iostream>
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class LocalHand;
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class LocalFlop {
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class LocalFlop : public FlopInterface{
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public:
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LocalFlop(LocalHand*, int, int, int, int);
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LocalFlop(HandInterface*, int, int, int, int);
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~LocalFlop();
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@@ -52,7 +53,7 @@ public:
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private:
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LocalHand *myHand;
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HandInterface *myHand;
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int myID;
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int actualQuantityPlayers;
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@@ -17,14 +17,15 @@
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef LOCALHAND_H
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#define LOCALHAND_H
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#ifndef HandInterface_H
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#define HandInterface_H
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#include "guiinterface.h"
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#include "handinterface.h"
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#include "tools.h"
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#include "cardsvalue.h"
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#include "localpreflop.h"
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#include "localflop.h"
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#include "localturn.h"
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@@ -50,7 +51,7 @@ public:
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PlayerInterface** getPlayerArray() const { return playerArray; }
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PlayerInterface** getPlayerArray() const { return playerArray; }
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BoardInterface* getBoard() const { return myBoard; }
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LocalPreflop* getPreflop() const { return myPreflop; }
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LocalFlop* getFlop() const { return myFlop; }
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@@ -29,7 +29,7 @@
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class CardsValue;
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class LocalHand;
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class HandInterface;
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class BoardInterface;
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class LocalPlayer : public PlayerInterface{
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@@ -38,7 +38,7 @@ public:
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~LocalPlayer();
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void setHand(LocalHand*);
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void setHand(HandInterface*);
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void setMyID(const int& theValue) { myID = theValue; }
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int getMyID() const { return myID; }
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@@ -92,7 +92,7 @@ public:
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private:
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LocalHand *actualHand;
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HandInterface *actualHand;
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BoardInterface *actualBoard;
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CardsValue *myCardsValue;
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@@ -18,11 +18,12 @@
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "localpreflop.h"
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#include "localhand.h"
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#include "handinterface.h"
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using namespace std;
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LocalPreflop::LocalPreflop(LocalHand* bR, int id, int qP, int dP, int sB) : myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), bigBlindPosition(0), smallBlind(sB), highestSet(2*sB), preflopFirstRound(1), playersTurn(0)
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LocalPreflop::LocalPreflop(HandInterface* bR, int id, int qP, int dP, int sB) : PreflopInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), bigBlindPosition(0), smallBlind(sB), highestSet(2*sB), preflopFirstRound(1), playersTurn(0)
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{
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@@ -20,14 +20,16 @@
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#ifndef LOCALPREFLOP_H
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#define LOCALPREFLOP_H
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#include "preflopinterface.h"
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#include <iostream>
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class LocalHand;
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class HandInterface;
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class LocalPreflop {
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class LocalPreflop : public PreflopInterface{
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public:
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LocalPreflop(LocalHand*, int, int, int, int);
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LocalPreflop(HandInterface*, int, int, int, int);
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~LocalPreflop();
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@@ -46,7 +48,7 @@ public:
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private:
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LocalHand *myHand;
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HandInterface *myHand;
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int myID;
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int actualQuantityPlayers;
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@@ -19,11 +19,10 @@
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***************************************************************************/
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#include "localriver.h"
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#include "localhand.h"
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using namespace std;
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LocalRiver::LocalRiver(LocalHand* bR, int id, int qP, int dP, int sB) : myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstRiverRun(1), firstRiverRound(1), playersTurn(dP), highestCardsValue(0)
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LocalRiver::LocalRiver(HandInterface* bR, int id, int qP, int dP, int sB) : RiverInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstRiverRun(1), firstRiverRound(1), playersTurn(dP), highestCardsValue(0)
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{ int i;
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@@ -20,14 +20,16 @@
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#ifndef LOCALRIVER_H
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#define LOCALRIVER_H
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#include "riverinterface.h"
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#include <iostream>
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class LocalHand;
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#include "handinterface.h"
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class LocalRiver {
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class LocalRiver : public RiverInterface{
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public:
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LocalRiver(LocalHand*, int, int, int, int);
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LocalRiver(HandInterface*, int, int, int, int);
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~LocalRiver();
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@@ -56,7 +58,7 @@ public:
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private:
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LocalHand *myHand;
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HandInterface *myHand;
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int myID;
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int actualQuantityPlayers;
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@@ -18,11 +18,11 @@
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "localturn.h"
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#include "localhand.h"
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using namespace std;
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LocalTurn::LocalTurn(LocalHand* bR, int id, int qP, int dP, int sB) : myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstTurnRun(1), firstTurnRound(1), playersTurn(dP)
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LocalTurn::LocalTurn(HandInterface* bR, int id, int qP, int dP, int sB) : TurnInterface(), myHand(bR), myID(id), actualQuantityPlayers(qP), dealerPosition(dP), smallBlindPosition(0), smallBlind(sB), highestSet(0), firstTurnRun(1), firstTurnRound(1), playersTurn(dP)
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{ int i;
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@@ -20,14 +20,16 @@
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#ifndef LOCALTURN_H
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#define LOCALTURN_H
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#include "turninterface.h"
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#include "handinterface.h"
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#include <iostream>
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class LocalHand;
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class LocalTurn {
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class LocalTurn : public TurnInterface{
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public:
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LocalTurn(LocalHand*, int, int, int, int);
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LocalTurn(HandInterface*, int, int, int, int);
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~LocalTurn();
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@@ -51,7 +53,7 @@ public:
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private:
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LocalHand *myHand;
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HandInterface *myHand;
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int myID;
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int actualQuantityPlayers;
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@@ -25,6 +25,18 @@ public:
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virtual ~PreflopInterface();
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virtual void setPlayersTurn(const int& theValue) =0;
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virtual int getPlayersTurn() const =0;
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virtual void setHighestSet(const int& theValue) =0;
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virtual int getHighestSet() const =0;
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virtual void setLocalPreflopFirstRound(bool theValue) =0;
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virtual bool setLocalPreflopFirstRound() const =0;
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virtual void preflopRun() =0;
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virtual void nextPlayer2() =0;
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};
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@@ -19,11 +19,6 @@
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***************************************************************************/
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#include "riverinterface.h"
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RiverInterface::RiverInterface()
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{
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}
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RiverInterface::~RiverInterface()
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{
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}
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@@ -20,14 +20,33 @@
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#ifndef RIVERINTERFACE_H
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#define RIVERINTERFACE_H
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/**
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@author FThauer FHammer <f.thauer@web.de>
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*/
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class RiverInterface{
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public:
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RiverInterface();
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~RiverInterface();
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virtual ~RiverInterface();
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virtual void setPlayersTurn(const int& theValue) =0;
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virtual int getPlayersTurn() const =0;
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virtual void setHighestSet(const int& theValue) =0;
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virtual int getHighestSet() const =0;
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virtual void setFirstRiverRound(bool theValue) =0;
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virtual bool getFirstRiverRound() const =0;
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virtual void setSmallBlindPosition(const int& theValue) =0;
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virtual int getSmallBlindPosition() const =0;
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virtual void setSmallBlind(const int& theValue) =0;
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virtual int getSmallBlind() const =0;
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virtual void setHighestCardsValue(const int& theValue) =0;
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virtual int getHighestCardsValue() const =0;
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virtual void riverRun() =0;
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virtual void postRiverRun() =0;
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virtual void nextPlayer2() =0;
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virtual void distributePot() =0;
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};
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@@ -19,11 +19,6 @@
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***************************************************************************/
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#include "turninterface.h"
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TurnInterface::TurnInterface()
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{
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}
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TurnInterface::~TurnInterface()
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{
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}
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@@ -20,14 +20,28 @@
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#ifndef TURNINTERFACE_H
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#define TURNINTERFACE_H
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/**
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@author FThauer FHammer <f.thauer@web.de>
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*/
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class TurnInterface{
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public:
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TurnInterface();
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virtual ~TurnInterface();
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~TurnInterface();
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virtual void setPlayersTurn(const int& theValue) =0;
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virtual int getPlayersTurn() const =0;
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virtual void setHighestSet(const int& theValue) =0;
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virtual int getHighestSet() const=0;
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virtual void setFirstTurnRound(bool theValue) =0;
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virtual bool getFirstTurnRound() const =0;
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virtual void setSmallBlindPosition(const int& theValue) =0;
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virtual int getSmallBlindPosition() const =0;
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virtual void setSmallBlind(const int& theValue) =0;
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virtual int getSmallBlind() const =0;
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virtual void turnRun() =0;
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virtual void nextPlayer2() =0;
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};
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Reference in New Issue
Block a user