sorting bugfix for #140
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@@ -155,9 +155,9 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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treeView_GameList->setColumnWidth(0,190);
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treeView_GameList->setColumnWidth(1,55);
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treeView_GameList->setColumnWidth(2,65);
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treeView_GameList->setColumnWidth(3,30);
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treeView_GameList->setColumnWidth(4,30);
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treeView_GameList->setColumnWidth(5,20);
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treeView_GameList->setColumnWidth(3,25);
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treeView_GameList->setColumnWidth(4,25);
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treeView_GameList->setColumnWidth(5,30);
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treeView_GameList->setStyleSheet("QTreeView {background-color: white; background-image: url(\""+myAppDataPath +"gfx/gui/misc/background_gamelist.png\"); background-attachment: fixed; background-position: top center ; background-repeat: no-repeat;}");
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#endif
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@@ -448,10 +448,12 @@ void gameLobbyDialogImpl::refresh(int actionID)
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treeView_GameList->setColumnWidth(4,30);
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#else
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treeView_GameList->setColumnWidth(0,190);
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treeView_GameList->setColumnWidth(1,65);
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treeView_GameList->setColumnWidth(1,55);
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treeView_GameList->setColumnWidth(2,65);
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treeView_GameList->setColumnWidth(3,40);
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treeView_GameList->setColumnWidth(4,40);
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treeView_GameList->setColumnWidth(3,25);
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treeView_GameList->setColumnWidth(4,25);
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treeView_GameList->setColumnWidth(5,30);
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#endif
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QStringList headerList2;
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@@ -639,9 +641,13 @@ void gameLobbyDialogImpl::updateGameItem(QList <QStandardItem*> itemList, unsign
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}
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itemList.at(5)->setData(QString::number(info.data.playerActionTimeoutSec)+"s/"+QString::number(info.data.delayBetweenHandsSec)+"s", Qt::DisplayRole);
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itemList.at(5)->setData(QString::number(info.data.playerActionTimeoutSec), 16);
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QString actionTimeOutString = QString::number(info.data.playerActionTimeoutSec);
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if(info.data.playerActionTimeoutSec < 10) {
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actionTimeOutString = "0"+actionTimeOutString;
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}
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itemList.at(5)->setData(actionTimeOutString, 16);
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// treeView_GameList->sortByColumn(myConfig->readConfigInt("DlgGameLobbyGameListSortingSection"), (Qt::SortOrder)myConfig->readConfigInt("DlgGameLobbyGameListSortingOrder") );
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treeView_GameList->sortByColumn(myConfig->readConfigInt("DlgGameLobbyGameListSortingSection"), (Qt::SortOrder)myConfig->readConfigInt("DlgGameLobbyGameListSortingOrder") );
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refreshGameStats();
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}
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@@ -859,9 +865,9 @@ void gameLobbyDialogImpl::clearDialog()
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treeView_GameList->setColumnWidth(0,190);
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treeView_GameList->setColumnWidth(1,55);
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treeView_GameList->setColumnWidth(2,65);
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treeView_GameList->setColumnWidth(3,30);
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treeView_GameList->setColumnWidth(4,30);
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treeView_GameList->setColumnWidth(5,20);
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treeView_GameList->setColumnWidth(3,25);
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treeView_GameList->setColumnWidth(4,25);
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treeView_GameList->setColumnWidth(5,30);
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#endif
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pushButton_CreateGame->clearFocus();
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@@ -41,3 +41,19 @@ bool MyGameListSortFilterProxyModel::filterAcceptsRow(int sourceRow, const QMode
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&& sourceModel()->data(index5, 16).toString().contains(column5RegExp)) || sourceModel()->data(index0, 16) == "MeInThisGame");
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}
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bool MyGameListSortFilterProxyModel::lessThan(const QModelIndex &left, const QModelIndex &right) const
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{
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switch(sortColumn()) {
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case 5: {
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return sourceModel()->data(left, 16).toString() < sourceModel()->data(right, 16).toString();
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}
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break;
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default: {
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return QSortFilterProxyModel::lessThan(left, right);
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}
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break;
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}
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return false;
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}
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@@ -44,6 +44,7 @@ public:
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protected:
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bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
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bool lessThan(const QModelIndex &left, const QModelIndex &right) const;
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private:
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QRegExp column1RegExp;
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