Don't wait endlessly for player or avatar requests to complete if the other side does not have the required data. Send notifications and react accordingly.
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@@ -90,6 +90,7 @@ protected:
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void ProcessLoop();
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void HandleNetPacketInit(SessionWrapper session, const NetPacketInit &tmpPacket);
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void HandleNetPacketAvatarHeader(SessionWrapper session, const NetPacketAvatarHeader &tmpPacket);
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void HandleNetPacketUnknownAvatar(SessionWrapper session, const NetPacketUnknownAvatar &tmpPacket);
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void HandleNetPacketAvatarFile(SessionWrapper session, const NetPacketAvatarFile &tmpPacket);
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void HandleNetPacketAvatarEnd(SessionWrapper session, const NetPacketAvatarEnd &tmpPacket);
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void HandleNetPacketRetrievePlayerInfo(SessionWrapper session, const NetPacketRetrievePlayerInfo &tmpPacket);
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