Finishing server side invitation system.
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@@ -140,6 +140,7 @@ protected:
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void HandleNetPacketCreateGame(SessionWrapper session, const std::string &password, const JoinNewGame_t &newGame);
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void HandleNetPacketJoinGame(SessionWrapper session, const std::string &password, const JoinExistingGame_t &joinGame);
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void HandleNetPacketChatRequest(SessionWrapper session, const ChatRequestMessage_t &chatRequest);
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void HandleNetPacketRejectGameInvitation(SessionWrapper session, const RejectGameInvitationMessage_t &reject);
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void AuthChallenge(SessionWrapper session, const std::string &secret);
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void InitAfterLogin(SessionWrapper session);
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void EstablishSession(SessionWrapper session);
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