More work on server selection. Currently untested.
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@@ -404,6 +404,13 @@ void Session::startVoteKickPlayer(unsigned playerId)
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myNetClient->SendAskKickPlayer(playerId);
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}
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void Session::selectServer(unsigned serverId)
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{
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if (!myNetClient)
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return; // only act if client is running.
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myNetClient->SelectServer(serverId);
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}
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void Session::voteKick(bool doKick)
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{
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if (!myNetClient)
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