Fixing server announcement. Gui callback still needed.
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@@ -400,7 +400,7 @@ void startWindowImpl::callCreateNetworkGameDialog() {
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// Clear network game dialog.
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myStartNetworkGameDialog->clearDialog();
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myServerGuiInterface->getSession()->startNetworkServer();
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myServerGuiInterface->getSession()->startNetworkServer(false);
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mySession->startNetworkClientForLocalServer(gameData);
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myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
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