Network: First round seems to work fine now. Pot/sets not yet displayed correctly.
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@@ -38,10 +38,10 @@ public:
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virtual unsigned getMyUniqueID() const =0;
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virtual PlayerType getMyType() const =0;
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virtual void setMyDude(const int& theValue) =0;
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virtual void setMyDude(int theValue) =0;
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virtual int getMyDude() const =0;
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virtual void setMyDude4(const int& theValue) =0;
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virtual void setMyDude4(int theValue) =0;
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virtual int getMyDude4() const =0;
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virtual void setMyName(const std::string& theValue) =0;
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@@ -50,17 +50,19 @@ public:
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virtual void setMyAvatar(const std::string& theValue) =0;
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virtual std::string getMyAvatar() const =0;
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virtual void setMyCash(const int& theValue) =0;
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virtual void setMyCash(int theValue) =0;
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virtual int getMyCash() const =0;
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virtual void setMySet(const int& theValue) =0;
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virtual void setMySet(int theValue) =0;
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virtual void setMySetAbsolute(int theValue) =0;
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virtual void setMySetNull() =0;
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virtual int getMySet() const =0;
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virtual int getMyLastRelativeSet() const =0;
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virtual void setMyAction(const int& theValue) =0;
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virtual void setMyAction(int theValue) =0;
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virtual int getMyAction() const =0;
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virtual void setMyButton(const int& theValue) =0;
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virtual void setMyButton(int theValue) =0;
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virtual int getMyButton() const =0;
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virtual void setMyActiveStatus(bool theValue) =0;
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@@ -75,18 +77,18 @@ public:
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virtual void setMyCardsFlip(bool theValue) =0;
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virtual bool getMyCardsFlip() const =0;
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virtual void setMyCardsValueInt(const int& theValue) =0;
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virtual void setMyCardsValueInt(int theValue) =0;
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virtual int getMyCardsValueInt() const =0;
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virtual int* getMyBestHandPosition() =0;
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virtual void setMyRoundStartCash(const int& theValue) =0;
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virtual void setMyRoundStartCash(int theValue) =0;
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virtual int getMyRoundStartCash() const =0;
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virtual void setMyAverageSets(const int& theValue) =0;
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virtual void setMyAverageSets(int theValue) =0;
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virtual int getMyAverageSets() const =0;
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virtual void setMyAggressive(const bool& theValue) =0;
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virtual void setMyAggressive(bool theValue) =0;
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virtual int getMyAggressive() const =0;
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virtual void setSBluff ( int theValue ) =0;
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