Network: First round seems to work fine now. Pot/sets not yet displayed correctly.
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@@ -219,6 +219,24 @@ protected:
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ClientStateWaitHand();
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};
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// State: Hand Loop.
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class ClientStateRunHand : public ClientState
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{
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public:
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// Access the state singleton.
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static ClientStateRunHand &Instance();
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virtual ~ClientStateRunHand();
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// select on socket.
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virtual int Process(ClientThread &client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateRunHand();
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};
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// State: Final (TODO).
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class ClientStateFinal : public ClientState
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{
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