Network: First round seems to work fine now. Pot/sets not yet displayed correctly.
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@@ -163,11 +163,11 @@ private:
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ConfigFile *m_playerConfig;
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friend class ServerRecvStateInit;
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friend class ServerRecvStateRunning;
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friend class ServerRecvStateStartGame;
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friend class ServerRecvStateStartHand;
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friend class ServerRecvStateStartRound;
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friend class ServerRecvStateWaitPlayerAction;
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friend class ServerRecvStateFinal;
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};
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#endif
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