Fixed network game termination.
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@@ -270,7 +270,6 @@ ServerManager::RunAll()
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if (m_ircThread)
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m_ircThread->Run();
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GetLobbyThread().Run();
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// for_each(m_acceptThreadPool.begin(), m_acceptThreadPool.end(), boost::mem_fn(&ServerAcceptThread::Run));
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}
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void
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