waitforservertostartgamedialog removed
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@@ -27,7 +27,6 @@
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#include "connecttoserverdialogimpl.h"
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#include "connecttoserverdialogimpl.h"
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#include "createnetworkgamedialogimpl.h"
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#include "createnetworkgamedialogimpl.h"
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#include "startnetworkgamedialogimpl.h"
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#include "startnetworkgamedialogimpl.h"
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#include "waitforservertostartgamedialogimpl.h"
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#include "changehumanplayernamedialogimpl.h"
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#include "changehumanplayernamedialogimpl.h"
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#include "startsplash.h"
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#include "startsplash.h"
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@@ -519,7 +518,6 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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myConnectToServerDialog = new connectToServerDialogImpl(this);
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myConnectToServerDialog = new connectToServerDialogImpl(this);
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myStartNetworkGameDialog = new startNetworkGameDialogImpl(this, myConfig);
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myStartNetworkGameDialog = new startNetworkGameDialogImpl(this, myConfig);
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myCreateNetworkGameDialog = new createNetworkGameDialogImpl(this, myConfig);
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myCreateNetworkGameDialog = new createNetworkGameDialogImpl(this, myConfig);
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myWaitingForServerGameDialog = new waitForServerToStartGameDialogImpl(this);
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myAboutPokerthDialog = new aboutPokerthImpl(this);
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myAboutPokerthDialog = new aboutPokerthImpl(this);
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// //ShortCuts
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// //ShortCuts
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@@ -48,7 +48,6 @@ class joinNetworkGameDialogImpl;
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class connectToServerDialogImpl;
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class connectToServerDialogImpl;
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class createNetworkGameDialogImpl;
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class createNetworkGameDialogImpl;
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class startNetworkGameDialogImpl;
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class startNetworkGameDialogImpl;
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class waitForServerToStartGameDialogImpl;
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class changeHumanPlayerNameDialogImpl;
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class changeHumanPlayerNameDialogImpl;
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class QColor;
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class QColor;
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@@ -364,7 +363,6 @@ private:
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connectToServerDialogImpl *myConnectToServerDialog;
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connectToServerDialogImpl *myConnectToServerDialog;
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startNetworkGameDialogImpl *myStartNetworkGameDialog;
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startNetworkGameDialogImpl *myStartNetworkGameDialog;
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createNetworkGameDialogImpl *myCreateNetworkGameDialog;
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createNetworkGameDialogImpl *myCreateNetworkGameDialog;
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waitForServerToStartGameDialogImpl *myWaitingForServerGameDialog;
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//Sound
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//Sound
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SDLPlayer *mySDLPlayer;
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SDLPlayer *mySDLPlayer;
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