Use correct timeout message.
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@@ -1292,7 +1292,7 @@ ServerGameStateHand::CheckPlayerTimeouts(boost::shared_ptr<ServerGame> server)
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_timeoutWarningMessage;
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packet->GetMsg()->present = PokerTHMessage_PR_timeoutWarningMessage;
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TimeoutWarningMessage_t *netWarning = &packet->GetMsg()->choice.timeoutWarningMessage;
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TimeoutWarningMessage_t *netWarning = &packet->GetMsg()->choice.timeoutWarningMessage;
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netWarning->timeoutReason = NETWORK_TIMEOUT_GENERIC;
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netWarning->timeoutReason = NETWORK_TIMEOUT_KICK_AFTER_AUTOFOLD;
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netWarning->remainingSeconds = actionTimeout * SERVER_GAME_FORCED_TIMEOUT_FACTOR - tmpPlayer->getTimeSecSinceLastRemoteAction();
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netWarning->remainingSeconds = actionTimeout * SERVER_GAME_FORCED_TIMEOUT_FACTOR - tmpPlayer->getTimeSecSinceLastRemoteAction();
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server->GetLobbyThread().GetSender().Send(session, packet);
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server->GetLobbyThread().GetSender().Send(session, packet);
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}
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}
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