Rewriting network receive functions. This is still work in progress to make it more efficient.
This commit is contained in:
@@ -21,7 +21,6 @@
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#include <net/clientthread.h>
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#include <net/clientcontext.h>
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#include <net/senderhelper.h>
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#include <net/receiverhelper.h>
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#include <net/netpacket.h>
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#include <net/resolverthread.h>
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#include <net/clientexception.h>
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@@ -23,7 +23,6 @@
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#include <net/clientstate.h>
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#include <net/clientcontext.h>
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#include <net/senderhelper.h>
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#include <net/receiverhelper.h>
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#include <net/downloaderthread.h>
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#include <net/clientexception.h>
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#include <net/socket_msg.h>
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@@ -48,22 +47,6 @@
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using namespace std;
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using boost::asio::ip::tcp;
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class ClientSenderCallback : public SenderCallback, public SessionDataCallback
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{
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public:
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ClientSenderCallback() {}
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virtual ~ClientSenderCallback() {}
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virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/) {
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}
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virtual void SignalSessionTerminated(unsigned /*session*/) {
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}
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private:
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};
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ClientThread::ClientThread(GuiInterface &gui, AvatarManager &avatarManager)
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: m_ioService(new boost::asio::io_service), m_curState(NULL), m_gui(gui),
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m_avatarManager(avatarManager), m_isServerSelected(false),
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@@ -72,10 +55,8 @@ ClientThread::ClientThread(GuiInterface &gui, AvatarManager &avatarManager)
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{
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m_clientLog.reset(new Log("", 0));
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m_context.reset(new ClientContext);
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m_receiver.reset(new ReceiverHelper);
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myQtToolsInterface.reset(CreateQtToolsWrapper());
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m_senderCallback.reset(new ClientSenderCallback());
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m_senderHelper.reset(new SenderHelper(*m_senderCallback, m_ioService));
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m_senderHelper.reset(new SenderHelper(m_ioService));
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}
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ClientThread::~ClientThread()
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@@ -381,35 +362,13 @@ ClientThread::SendReportAvatar(unsigned reportedPlayerId, const std::string &ava
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void
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ClientThread::StartAsyncRead()
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{
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ReceiveBuffer &buf = GetContext().GetSessionData()->GetReceiveBuffer();
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GetContext().GetSessionData()->GetAsioSocket()->async_read_some(
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boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
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boost::bind(
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&ClientThread::HandleRead,
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shared_from_this(),
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boost::asio::placeholders::error,
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boost::asio::placeholders::bytes_transferred));
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GetContext().GetSessionData()->GetReceiveBuffer().StartAsyncRead(GetContext().GetSessionData());
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}
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void
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ClientThread::HandleRead(const boost::system::error_code& ec, size_t bytesRead)
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ClientThread::HandlePacket(boost::shared_ptr<SessionData> /*session*/, boost::shared_ptr<NetPacket> packet)
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{
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if (!ec) {
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ReceiveBuffer &buf = GetContext().GetSessionData()->GetReceiveBuffer();
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buf.recvBufUsed += bytesRead;
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GetReceiver().ScanPackets(buf);
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while (!buf.receivedPackets.empty()) {
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boost::shared_ptr<NetPacket> packet = buf.receivedPackets.front();
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buf.receivedPackets.pop_front();
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if (packet)
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GetState().HandlePacket(shared_from_this(), packet);
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}
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StartAsyncRead();
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} else {
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if (ec != boost::asio::error::operation_aborted)
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throw NetException(__FILE__, __LINE__, ERR_SOCK_CONN_RESET, 0);
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}
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GetState().HandlePacket(shared_from_this(), packet);
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}
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void
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@@ -926,7 +885,7 @@ ClientThread::CreateContextSession()
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GetContext().SetSessionData(boost::shared_ptr<SessionData>(new SessionData(
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newSock,
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SESSION_ID_GENERIC,
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*m_senderCallback)));
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*this)));
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GetContext().SetResolver(boost::shared_ptr<boost::asio::ip::tcp::resolver>(
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new boost::asio::ip::tcp::resolver(*m_ioService)));
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validSocket = true;
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@@ -965,13 +924,6 @@ ClientThread::GetSender()
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return *m_senderHelper;
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}
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ReceiverHelper &
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ClientThread::GetReceiver()
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{
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assert(m_receiver);
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return *m_receiver;
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}
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unsigned
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ClientThread::GetGameId() const
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{
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@@ -0,0 +1,126 @@
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/***************************************************************************
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* Copyright (C) 2011 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <boost/asio.hpp>
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#include <boost/bind.hpp>
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#include <net/receivebuffer.h>
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#include <net/sessiondata.h>
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#include <core/loghelper.h>
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#include <core/pokerthexception.h>
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#include <boost/swap.hpp>
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using namespace std;
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using boost::asio::ip::tcp;
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ReceiveBuffer::ReceiveBuffer()
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: recvBufUsed(0)
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{
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recvBuf[0] = 0;
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}
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void
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ReceiveBuffer::StartAsyncRead(boost::shared_ptr<SessionData> session)
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{
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session->GetAsioSocket()->async_read_some(
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boost::asio::buffer(recvBuf + recvBufUsed, RECV_BUF_SIZE - recvBufUsed),
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boost::bind(
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&ReceiveBuffer::HandleRead,
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shared_from_this(),
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session,
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boost::asio::placeholders::error,
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boost::asio::placeholders::bytes_transferred));
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}
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void
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ReceiveBuffer::HandleRead(boost::shared_ptr<SessionData> session, const boost::system::error_code &error, size_t bytesRead)
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{
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if (error != boost::asio::error::operation_aborted) {
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try {
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if (!error) {
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recvBufUsed += bytesRead;
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ScanPackets();
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ProcessPackets(session);
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StartAsyncRead(session);
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} else if (error == boost::asio::error::interrupted || error == boost::asio::error::try_again) {
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LOG_ERROR("Session " << session->GetId() << " - recv interrupted: " << error);
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StartAsyncRead(session);
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} else {
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LOG_ERROR("Session " << session->GetId() << " - Connection closed: " << error);
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// On error: Close this session.
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session->Close();
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}
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} catch (const exception &e) {
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LOG_ERROR("Session " << session->GetId() << " - unhandled exception in HandleRead: " << e.what());
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}
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}
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}
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void
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ReceiveBuffer::ScanPackets()
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{
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bool dataAvailable = true;
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do {
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boost::shared_ptr<NetPacket> tmpPacket;
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// This is necessary, because we use TCP.
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// Packets may be received in multiple chunks or
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// several packets may be received at once.
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if (recvBufUsed) {
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try {
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// This call will also handle the memmove stuff, i.e.
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// buffering for partial packets.
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tmpPacket = NetPacket::Create(recvBuf, recvBufUsed);
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} catch (const exception &e) {
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// Reset buffer on error.
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recvBufUsed = 0;
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LOG_ERROR(e.what());
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}
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}
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if (tmpPacket) {
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//cerr << "IN:" << endl << tmpPacket->ToString() << endl;
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if (asn_check_constraints(&asn_DEF_PokerTHMessage, tmpPacket->GetMsg(), NULL, NULL) == 0)
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receivedPackets.push_back(tmpPacket);
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else
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LOG_ERROR("Invalid packet: " << endl << tmpPacket->ToString());
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} else
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dataAvailable = false;
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} while(dataAvailable);
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}
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void
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ReceiveBuffer::ProcessPackets(boost::shared_ptr<SessionData> session)
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{
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while (!receivedPackets.empty()) {
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boost::shared_ptr<NetPacket> p = receivedPackets.front();
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receivedPackets.pop_front();
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// We need to catch specific exceptions, so that they do not affect the server.
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try {
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session->HandlePacket(p);
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} catch (const PokerTHException &e) {
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LOG_ERROR("Session " << session->GetId() << " - Read handler exception: " << e.what());
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// TODO add error handling, close session.
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}
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}
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if (recvBufUsed >= RECV_BUF_SIZE) {
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LOG_ERROR("Session " << session->GetId() << " - Receive buf full: " << recvBufUsed);
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recvBufUsed = 0;
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}
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}
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@@ -1,70 +0,0 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifdef _WIN32
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#define FD_SETSIZE 512
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#endif
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#include <net/receiverhelper.h>
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#include <net/socket_msg.h>
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#include <net/netexception.h>
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#include <core/loghelper.h>
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using namespace std;
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ReceiverHelper::ReceiverHelper()
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{
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}
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ReceiverHelper::~ReceiverHelper()
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{
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}
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void
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ReceiverHelper::ScanPackets(ReceiveBuffer &buf)
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{
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bool dataAvailable = true;
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do {
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boost::shared_ptr<NetPacket> tmpPacket;
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// This is necessary, because we use TCP.
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// Packets may be received in multiple chunks or
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// several packets may be received at once.
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if (buf.recvBufUsed) {
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try {
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// This call will also handle the memmove stuff, i.e.
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// buffering for partial packets.
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tmpPacket = NetPacket::Create(buf.recvBuf, buf.recvBufUsed);
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} catch (const exception &e) {
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// Reset buffer on error.
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buf.recvBufUsed = 0;
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LOG_ERROR(e.what());
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}
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}
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if (tmpPacket) {
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//cerr << "IN:" << endl << tmpPacket->ToString() << endl;
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if (asn_check_constraints(&asn_DEF_PokerTHMessage, tmpPacket->GetMsg(), NULL, NULL) == 0)
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buf.receivedPackets.push_back(tmpPacket);
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else
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LOG_ERROR("Invalid packet: " << endl << tmpPacket->ToString());
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} else
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dataAvailable = false;
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} while(dataAvailable);
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}
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@@ -18,8 +18,8 @@
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***************************************************************************/
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#include <net/senderhelper.h>
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#include <net/sessiondata.h>
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#include <net/sendbuffer.h>
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#include <net/sendercallback.h>
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#include <net/socket_helper.h>
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#include <net/socket_msg.h>
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#include <core/loghelper.h>
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@@ -28,8 +28,8 @@
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using namespace std;
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SenderHelper::SenderHelper(SenderCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService)
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: m_callback(cb), m_ioService(ioService)
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SenderHelper::SenderHelper(boost::shared_ptr<boost::asio::io_service> ioService)
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: m_ioService(ioService)
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{
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}
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@@ -26,7 +26,6 @@
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#include <net/serverlobbythread.h>
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#include <net/serverexception.h>
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#include <net/senderhelper.h>
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#include <net/receiverhelper.h>
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#include <net/socket_msg.h>
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#include <core/loghelper.h>
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#include <db/serverdbinterface.h>
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@@ -57,8 +56,6 @@ ServerGame::ServerGame(boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32
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m_stateTimer1(lobbyThread->GetIOService()), m_stateTimer2(lobbyThread->GetIOService())
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{
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LOG_VERBOSE("Game object " << GetId() << " created.");
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m_receiver.reset(new ReceiverHelper);
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}
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ServerGame::~ServerGame()
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@@ -918,13 +915,6 @@ ServerGame::GetStateTimer2()
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return m_stateTimer2;
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}
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ReceiverHelper &
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ServerGame::GetReceiver()
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{
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assert(m_receiver.get());
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return *m_receiver;
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}
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unsigned
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ServerGame::GetSmallDelaySec() const
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{
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@@ -20,7 +20,6 @@
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#include <net/servergamestate.h>
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#include <net/servergame.h>
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#include <net/serverlobbythread.h>
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#include <net/receiverhelper.h>
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#include <net/senderhelper.h>
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#include <net/netpacket.h>
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#include <net/socket_msg.h>
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@@ -21,10 +21,9 @@
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#include <net/servergame.h>
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#include <net/serverbanmanager.h>
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#include <net/serverexception.h>
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#include <net/receivebuffer.h>
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#include <net/senderhelper.h>
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#include <net/sendercallback.h>
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#include <net/serverircbotcallback.h>
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#include <net/receiverhelper.h>
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#include <net/socket_msg.h>
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#include <net/chatcleanermanager.h>
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#include <net/net_helper.h>
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@@ -83,18 +82,18 @@ using namespace std;
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using boost::asio::ip::tcp;
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class InternalServerCallback : public SenderCallback, public SessionDataCallback, public ChatCleanerCallback, public ServerDBCallback
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class InternalServerCallback : public SessionDataCallback, public ChatCleanerCallback, public ServerDBCallback
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{
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public:
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InternalServerCallback(ServerLobbyThread &server) : m_server(server) {}
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virtual ~InternalServerCallback() {}
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virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/) {
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// We just ignore send errors for now, on server side.
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// A serious send error should trigger a read error or a read
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// returning 0 afterwards, and we will handle this error.
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virtual void CloseSession(boost::shared_ptr<SessionData> session) {
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m_server.CloseSession(session->GetId());
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}
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virtual void SignalSessionTerminated(unsigned /*session*/) {
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virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet) {
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m_server.DispatchPacket(session, packet);
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}
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virtual void SignalChatBotMessage(const string &msg) {
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@@ -181,8 +180,7 @@ ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ServerMode mode, ServerI
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m_startTime(boost::posix_time::second_clock::local_time())
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{
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m_internalServerCallback.reset(new InternalServerCallback(*this));
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m_sender.reset(new SenderHelper(*m_internalServerCallback, m_ioService));
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m_receiver.reset(new ReceiverHelper);
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m_sender.reset(new SenderHelper(m_ioService));
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m_banManager.reset(new ServerBanManager(m_ioService));
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m_chatCleanerManager.reset(new ChatCleanerManager(*m_internalServerCallback, m_ioService));
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DBFactory dbFactory;
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@@ -276,15 +274,7 @@ ServerLobbyThread::AddConnection(boost::shared_ptr<tcp::socket> sock)
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netAnnounce->numPlayersOnServer = m_statData.numberOfPlayersOnServer;
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}
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GetSender().Send(sessionData, packet);
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sock->async_read_some(
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boost::asio::buffer(sessionData->GetReceiveBuffer().recvBuf, RECV_BUF_SIZE),
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boost::bind(
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&ServerLobbyThread::HandleRead,
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this,
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boost::asio::placeholders::error,
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sessionData->GetId(),
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boost::asio::placeholders::bytes_transferred));
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sessionData->GetReceiveBuffer().StartAsyncRead(sessionData);
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}
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}
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if (!hasClientIp) {
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@@ -359,7 +349,22 @@ ServerLobbyThread::RemoveSessionFromGame(SessionWrapper session)
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{
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// Just remove the session. Only for fatal errors.
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CloseSession(session);
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session.sessionData->SetGameId(0);
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}
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void
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ServerLobbyThread::CloseSession(SessionId sessionId)
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{
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SessionWrapper session = m_sessionManager.GetSessionById(sessionId);
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if (!session.sessionData)
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session = m_gameSessionManager.GetSessionById(sessionId);
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if (session.sessionData) {
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GameMap::iterator pos = m_gameMap.find(session.sessionData->GetGameId());
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if (pos != m_gameMap.end()) {
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pos->second->ErrorRemoveSession(session);
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} else {
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CloseSession(session);
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}
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}
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}
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void
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@@ -376,6 +381,7 @@ ServerLobbyThread::CloseSession(SessionWrapper session)
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NotifyPlayerLeftLobby(session.playerData->GetUniqueId());
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// Update stats (if needed).
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UpdateStatisticsNumberOfPlayers();
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session.sessionData->SetGameId(0);
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}
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}
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||||
|
||||
@@ -838,78 +844,25 @@ ServerLobbyThread::InitChatCleaner()
|
||||
}
|
||||
|
||||
void
|
||||
ServerLobbyThread::HandleRead(const boost::system::error_code &ec, SessionId sessionId, size_t bytesRead)
|
||||
ServerLobbyThread::DispatchPacket(boost::shared_ptr<SessionData> s, boost::shared_ptr<NetPacket> packet)
|
||||
{
|
||||
if (ec != boost::asio::error::operation_aborted) {
|
||||
try {
|
||||
// Find the session.
|
||||
SessionWrapper session = m_sessionManager.GetSessionById(sessionId);
|
||||
if (!session.sessionData)
|
||||
session = m_gameSessionManager.GetSessionById(sessionId);
|
||||
if (session.sessionData) {
|
||||
ReceiveBuffer &buf = session.sessionData->GetReceiveBuffer();
|
||||
if (!ec) {
|
||||
if (buf.recvBufUsed + bytesRead > RECV_BUF_SIZE)
|
||||
LOG_ERROR("Session " << session.sessionData->GetId() << " - Internal error: Receive buffer overflow!");
|
||||
buf.recvBufUsed += bytesRead;
|
||||
GetReceiver().ScanPackets(buf);
|
||||
bool errorFlag = false;
|
||||
|
||||
while (!buf.receivedPackets.empty()) {
|
||||
boost::shared_ptr<NetPacket> packet = buf.receivedPackets.front();
|
||||
buf.receivedPackets.pop_front();
|
||||
// Retrieve current game, if applicable.
|
||||
boost::shared_ptr<ServerGame> game = InternalGetGameFromId(session.sessionData->GetGameId());
|
||||
if (game) {
|
||||
// We need to catch game-specific exceptions, so that they do not affect the server.
|
||||
try {
|
||||
game->HandlePacket(session, packet);
|
||||
} catch (const PokerTHException &e) {
|
||||
LOG_ERROR("Game " << game->GetId() << " - Read handler exception: " << e.what());
|
||||
game->RemoveAllSessions();
|
||||
errorFlag = true;
|
||||
break;
|
||||
}
|
||||
} else
|
||||
HandlePacket(session, packet);
|
||||
}
|
||||
if (buf.recvBufUsed >= RECV_BUF_SIZE) {
|
||||
LOG_ERROR("Session " << session.sessionData->GetId() << " - Full receive buf but no valid packet.");
|
||||
buf.recvBufUsed = 0;
|
||||
}
|
||||
if (!errorFlag) {
|
||||
session.sessionData->GetAsioSocket()->async_read_some(
|
||||
boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
|
||||
boost::bind(
|
||||
&ServerLobbyThread::HandleRead,
|
||||
this,
|
||||
boost::asio::placeholders::error,
|
||||
sessionId,
|
||||
boost::asio::placeholders::bytes_transferred));
|
||||
}
|
||||
} else if (ec == boost::asio::error::interrupted || ec == boost::asio::error::try_again) {
|
||||
LOG_ERROR("Session " << sessionId << " - recv interrupted: " << ec);
|
||||
session.sessionData->GetAsioSocket()->async_read_some(
|
||||
boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
|
||||
boost::bind(
|
||||
&ServerLobbyThread::HandleRead,
|
||||
this,
|
||||
boost::asio::placeholders::error,
|
||||
sessionId,
|
||||
boost::asio::placeholders::bytes_transferred));
|
||||
} else {
|
||||
LOG_ERROR("Session " << sessionId << " - Connection closed: " << ec);
|
||||
// On error: Close this session.
|
||||
boost::shared_ptr<ServerGame> game = InternalGetGameFromId(session.sessionData->GetGameId());
|
||||
if (game)
|
||||
game->ErrorRemoveSession(session);
|
||||
else
|
||||
CloseSession(session);
|
||||
}
|
||||
// Find the session.
|
||||
SessionWrapper session = m_sessionManager.GetSessionById(s->GetId());
|
||||
if (!session.sessionData)
|
||||
session = m_gameSessionManager.GetSessionById(s->GetId());
|
||||
if (session.sessionData) {
|
||||
// Retrieve current game, if applicable.
|
||||
boost::shared_ptr<ServerGame> game = InternalGetGameFromId(session.sessionData->GetGameId());
|
||||
if (game) {
|
||||
// We need to catch game-specific exceptions, so that they do not affect the server.
|
||||
try {
|
||||
game->HandlePacket(session, packet);
|
||||
} catch (const PokerTHException &e) {
|
||||
LOG_ERROR("Game " << game->GetId() << " - Read handler exception: " << e.what());
|
||||
game->RemoveAllSessions();
|
||||
}
|
||||
} catch (const exception &e) {
|
||||
LOG_ERROR("Session " << sessionId << " - unhandled exception in HandleRead: " << e.what());
|
||||
}
|
||||
} else
|
||||
HandlePacket(session, packet);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2106,13 +2059,6 @@ ServerLobbyThread::GetIrcBotCallback()
|
||||
return m_ircBotCb;
|
||||
}
|
||||
|
||||
ReceiverHelper &
|
||||
ServerLobbyThread::GetReceiver()
|
||||
{
|
||||
assert(m_receiver.get());
|
||||
return *m_receiver;
|
||||
}
|
||||
|
||||
InternalServerCallback &
|
||||
ServerLobbyThread::GetSenderCallback()
|
||||
{
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
***************************************************************************/
|
||||
|
||||
#include <net/sessiondata.h>
|
||||
#include <net/receivebuffer.h>
|
||||
#include <net/sendbuffer.h>
|
||||
#include <gsasl.h>
|
||||
|
||||
@@ -30,12 +31,12 @@ SessionData::SessionData(boost::shared_ptr<boost::asio::ip::tcp::socket> sock, S
|
||||
m_autoDisconnectTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::auto_start),
|
||||
m_callback(cb), m_authSession(NULL), m_curAuthStep(0)
|
||||
{
|
||||
m_receiveBuffer.reset(new ReceiveBuffer);
|
||||
m_sendBuffer.reset(new SendBuffer);
|
||||
}
|
||||
|
||||
SessionData::~SessionData()
|
||||
{
|
||||
m_callback.SignalSessionTerminated(m_id);
|
||||
InternalClearAuthSession();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user