Rewriting network receive functions. This is still work in progress to make it more efficient.

This commit is contained in:
lotodore
2011-02-19 23:47:24 +00:00
parent e4679d58e7
commit 5730cd321d
20 changed files with 232 additions and 313 deletions
+43 -97
View File
@@ -21,10 +21,9 @@
#include <net/servergame.h>
#include <net/serverbanmanager.h>
#include <net/serverexception.h>
#include <net/receivebuffer.h>
#include <net/senderhelper.h>
#include <net/sendercallback.h>
#include <net/serverircbotcallback.h>
#include <net/receiverhelper.h>
#include <net/socket_msg.h>
#include <net/chatcleanermanager.h>
#include <net/net_helper.h>
@@ -83,18 +82,18 @@ using namespace std;
using boost::asio::ip::tcp;
class InternalServerCallback : public SenderCallback, public SessionDataCallback, public ChatCleanerCallback, public ServerDBCallback
class InternalServerCallback : public SessionDataCallback, public ChatCleanerCallback, public ServerDBCallback
{
public:
InternalServerCallback(ServerLobbyThread &server) : m_server(server) {}
virtual ~InternalServerCallback() {}
virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/) {
// We just ignore send errors for now, on server side.
// A serious send error should trigger a read error or a read
// returning 0 afterwards, and we will handle this error.
virtual void CloseSession(boost::shared_ptr<SessionData> session) {
m_server.CloseSession(session->GetId());
}
virtual void SignalSessionTerminated(unsigned /*session*/) {
virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet) {
m_server.DispatchPacket(session, packet);
}
virtual void SignalChatBotMessage(const string &msg) {
@@ -181,8 +180,7 @@ ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ServerMode mode, ServerI
m_startTime(boost::posix_time::second_clock::local_time())
{
m_internalServerCallback.reset(new InternalServerCallback(*this));
m_sender.reset(new SenderHelper(*m_internalServerCallback, m_ioService));
m_receiver.reset(new ReceiverHelper);
m_sender.reset(new SenderHelper(m_ioService));
m_banManager.reset(new ServerBanManager(m_ioService));
m_chatCleanerManager.reset(new ChatCleanerManager(*m_internalServerCallback, m_ioService));
DBFactory dbFactory;
@@ -276,15 +274,7 @@ ServerLobbyThread::AddConnection(boost::shared_ptr<tcp::socket> sock)
netAnnounce->numPlayersOnServer = m_statData.numberOfPlayersOnServer;
}
GetSender().Send(sessionData, packet);
sock->async_read_some(
boost::asio::buffer(sessionData->GetReceiveBuffer().recvBuf, RECV_BUF_SIZE),
boost::bind(
&ServerLobbyThread::HandleRead,
this,
boost::asio::placeholders::error,
sessionData->GetId(),
boost::asio::placeholders::bytes_transferred));
sessionData->GetReceiveBuffer().StartAsyncRead(sessionData);
}
}
if (!hasClientIp) {
@@ -359,7 +349,22 @@ ServerLobbyThread::RemoveSessionFromGame(SessionWrapper session)
{
// Just remove the session. Only for fatal errors.
CloseSession(session);
session.sessionData->SetGameId(0);
}
void
ServerLobbyThread::CloseSession(SessionId sessionId)
{
SessionWrapper session = m_sessionManager.GetSessionById(sessionId);
if (!session.sessionData)
session = m_gameSessionManager.GetSessionById(sessionId);
if (session.sessionData) {
GameMap::iterator pos = m_gameMap.find(session.sessionData->GetGameId());
if (pos != m_gameMap.end()) {
pos->second->ErrorRemoveSession(session);
} else {
CloseSession(session);
}
}
}
void
@@ -376,6 +381,7 @@ ServerLobbyThread::CloseSession(SessionWrapper session)
NotifyPlayerLeftLobby(session.playerData->GetUniqueId());
// Update stats (if needed).
UpdateStatisticsNumberOfPlayers();
session.sessionData->SetGameId(0);
}
}
@@ -838,78 +844,25 @@ ServerLobbyThread::InitChatCleaner()
}
void
ServerLobbyThread::HandleRead(const boost::system::error_code &ec, SessionId sessionId, size_t bytesRead)
ServerLobbyThread::DispatchPacket(boost::shared_ptr<SessionData> s, boost::shared_ptr<NetPacket> packet)
{
if (ec != boost::asio::error::operation_aborted) {
try {
// Find the session.
SessionWrapper session = m_sessionManager.GetSessionById(sessionId);
if (!session.sessionData)
session = m_gameSessionManager.GetSessionById(sessionId);
if (session.sessionData) {
ReceiveBuffer &buf = session.sessionData->GetReceiveBuffer();
if (!ec) {
if (buf.recvBufUsed + bytesRead > RECV_BUF_SIZE)
LOG_ERROR("Session " << session.sessionData->GetId() << " - Internal error: Receive buffer overflow!");
buf.recvBufUsed += bytesRead;
GetReceiver().ScanPackets(buf);
bool errorFlag = false;
while (!buf.receivedPackets.empty()) {
boost::shared_ptr<NetPacket> packet = buf.receivedPackets.front();
buf.receivedPackets.pop_front();
// Retrieve current game, if applicable.
boost::shared_ptr<ServerGame> game = InternalGetGameFromId(session.sessionData->GetGameId());
if (game) {
// We need to catch game-specific exceptions, so that they do not affect the server.
try {
game->HandlePacket(session, packet);
} catch (const PokerTHException &e) {
LOG_ERROR("Game " << game->GetId() << " - Read handler exception: " << e.what());
game->RemoveAllSessions();
errorFlag = true;
break;
}
} else
HandlePacket(session, packet);
}
if (buf.recvBufUsed >= RECV_BUF_SIZE) {
LOG_ERROR("Session " << session.sessionData->GetId() << " - Full receive buf but no valid packet.");
buf.recvBufUsed = 0;
}
if (!errorFlag) {
session.sessionData->GetAsioSocket()->async_read_some(
boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
boost::bind(
&ServerLobbyThread::HandleRead,
this,
boost::asio::placeholders::error,
sessionId,
boost::asio::placeholders::bytes_transferred));
}
} else if (ec == boost::asio::error::interrupted || ec == boost::asio::error::try_again) {
LOG_ERROR("Session " << sessionId << " - recv interrupted: " << ec);
session.sessionData->GetAsioSocket()->async_read_some(
boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
boost::bind(
&ServerLobbyThread::HandleRead,
this,
boost::asio::placeholders::error,
sessionId,
boost::asio::placeholders::bytes_transferred));
} else {
LOG_ERROR("Session " << sessionId << " - Connection closed: " << ec);
// On error: Close this session.
boost::shared_ptr<ServerGame> game = InternalGetGameFromId(session.sessionData->GetGameId());
if (game)
game->ErrorRemoveSession(session);
else
CloseSession(session);
}
// Find the session.
SessionWrapper session = m_sessionManager.GetSessionById(s->GetId());
if (!session.sessionData)
session = m_gameSessionManager.GetSessionById(s->GetId());
if (session.sessionData) {
// Retrieve current game, if applicable.
boost::shared_ptr<ServerGame> game = InternalGetGameFromId(session.sessionData->GetGameId());
if (game) {
// We need to catch game-specific exceptions, so that they do not affect the server.
try {
game->HandlePacket(session, packet);
} catch (const PokerTHException &e) {
LOG_ERROR("Game " << game->GetId() << " - Read handler exception: " << e.what());
game->RemoveAllSessions();
}
} catch (const exception &e) {
LOG_ERROR("Session " << sessionId << " - unhandled exception in HandleRead: " << e.what());
}
} else
HandlePacket(session, packet);
}
}
@@ -2106,13 +2059,6 @@ ServerLobbyThread::GetIrcBotCallback()
return m_ircBotCb;
}
ReceiverHelper &
ServerLobbyThread::GetReceiver()
{
assert(m_receiver.get());
return *m_receiver;
}
InternalServerCallback &
ServerLobbyThread::GetSenderCallback()
{