Rewriting network receive functions. This is still work in progress to make it more efficient.
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@@ -31,7 +31,6 @@
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#include <gamedata.h>
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class ReceiverHelper;
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class ServerLobbyThread;
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class ServerGameState;
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class ServerDBInterface;
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@@ -152,8 +151,6 @@ protected:
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boost::asio::deadline_timer &GetStateTimer1();
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boost::asio::deadline_timer &GetStateTimer2();
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ReceiverHelper &GetReceiver();
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const StartData &GetStartData() const;
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void SetStartData(const StartData &startData);
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@@ -187,7 +184,6 @@ private:
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boost::shared_ptr<VoteKickData> m_voteKickData;
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boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
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boost::shared_ptr<ReceiverHelper> m_receiver;
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boost::shared_ptr<ServerDBInterface> m_database;
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GuiInterface &m_gui;
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