Fixing problem when resetting the game admin timeout.
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@@ -138,6 +138,9 @@ public:
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virtual ~AbstractServerGameStateRunning();
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virtual void HandleNewSession(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session);
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protected:
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virtual void InternalProcessPacket(boost::shared_ptr<ServerGame> server, boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
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};
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// State: Within hand.
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