First try for small blind / big blind before start of hand. There seems to be a problem with player ids or numbers, however.

This commit is contained in:
lotodore
2007-05-21 22:16:32 +00:00
parent 8f8a851500
commit 5744980d36
8 changed files with 210 additions and 8 deletions
+1
View File
@@ -75,6 +75,7 @@ public:
void setActualHandID(const int& theValue) { actualHandID = theValue; }
int getActualHandID() const { return actualHandID; }
PlayerInterface * getPlayerByUniqueId(unsigned id);
private:
boost::shared_ptr<EngineFactory> myFactory;