First try for small blind / big blind before start of hand. There seems to be a problem with player ids or numbers, however.
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@@ -75,6 +75,7 @@ public:
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void setActualHandID(const int& theValue) { actualHandID = theValue; }
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int getActualHandID() const { return actualHandID; }
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PlayerInterface * getPlayerByUniqueId(unsigned id);
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private:
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boost::shared_ptr<EngineFactory> myFactory;
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