First try for small blind / big blind before start of hand. There seems to be a problem with player ids or numbers, however.
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@@ -39,4 +39,8 @@ enum PlayerAction {
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PLAYER_ACTION_RAISE,
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PLAYER_ACTION_ALLIN };
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enum Button {
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BUTTON_SMALL_BLIND = 2,
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BUTTON_BIG_BLIND = 3 };
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#endif
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