First try for small blind / big blind before start of hand. There seems to be a problem with player ids or numbers, however.
This commit is contained in:
@@ -271,23 +271,55 @@ ServerRecvStateStartHand::Process(ServerRecvThread &server)
|
||||
// Send cards to all players.
|
||||
for (int i = 0; i < curGame.getActualQuantityPlayers(); i++)
|
||||
{
|
||||
if (playerArray[i]->getNetSessionData().get())
|
||||
if (playerArray[i]->getNetSessionData().get()) // TODO: this is an assert.
|
||||
{
|
||||
int cards[2];
|
||||
playerArray[i]->getMyCards(cards);
|
||||
boost::shared_ptr<NetPacket> notification(new NetPacketHandStart);
|
||||
boost::shared_ptr<NetPacket> notifyCards(new NetPacketHandStart);
|
||||
NetPacketHandStart::Data handStartData;
|
||||
handStartData.yourCards[0] = static_cast<unsigned>(cards[0]);
|
||||
handStartData.yourCards[1] = static_cast<unsigned>(cards[1]);
|
||||
static_cast<NetPacketHandStart *>(notification.get())->SetData(handStartData);
|
||||
static_cast<NetPacketHandStart *>(notifyCards.get())->SetData(handStartData);
|
||||
|
||||
server.GetSender().Send(playerArray[i]->getNetSessionData()->GetSocket(), notification);
|
||||
server.GetSender().Send(playerArray[i]->getNetSessionData()->GetSocket(), notifyCards);
|
||||
}
|
||||
}
|
||||
|
||||
// Start hand.
|
||||
curGame.startHand();
|
||||
|
||||
// Auto small blind / big blind at the beginning of preflop.
|
||||
for (int i = 0; i < curGame.getActualQuantityPlayers(); i++)
|
||||
{
|
||||
if(playerArray[i]->getMyButton() == BUTTON_SMALL_BLIND)
|
||||
{
|
||||
boost::shared_ptr<NetPacket> notifySmallBlind(new NetPacketPlayersActionDone);
|
||||
NetPacketPlayersActionDone::Data actionDoneData;
|
||||
actionDoneData.gameState = GAME_STATE_PREFLOP_SMALL_BLIND;
|
||||
actionDoneData.playerId = playerArray[i]->getMyUniqueID();
|
||||
actionDoneData.playerAction = (PlayerAction)playerArray[i]->getMyAction();
|
||||
actionDoneData.cashValue = playerArray[i]->getMySet();
|
||||
static_cast<NetPacketPlayersActionDone *>(notifySmallBlind.get())->SetData(actionDoneData);
|
||||
server.SendToAllPlayers(notifySmallBlind);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < curGame.getActualQuantityPlayers(); i++)
|
||||
{
|
||||
if(playerArray[i]->getMyButton() == BUTTON_BIG_BLIND)
|
||||
{
|
||||
boost::shared_ptr<NetPacket> notifyBigBlind(new NetPacketPlayersActionDone);
|
||||
NetPacketPlayersActionDone::Data actionDoneData;
|
||||
actionDoneData.gameState = GAME_STATE_PREFLOP_BIG_BLIND;
|
||||
actionDoneData.playerId = playerArray[i]->getMyUniqueID();
|
||||
actionDoneData.playerAction = (PlayerAction)playerArray[i]->getMyAction();
|
||||
actionDoneData.cashValue = playerArray[i]->getMySet();
|
||||
static_cast<NetPacketPlayersActionDone *>(notifyBigBlind.get())->SetData(actionDoneData);
|
||||
server.SendToAllPlayers(notifyBigBlind);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
server.SetState(ServerRecvStateStartRound::Instance());
|
||||
|
||||
return MSG_NET_GAME_SERVER_HAND;
|
||||
|
||||
Reference in New Issue
Block a user