Remove reference to network session from player objects.
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@@ -847,7 +847,10 @@ static const RoundData FlopValues[] = {
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#define NUM_FLOP_VALUES (sizeof(FlopValues)/sizeof(RoundData))
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LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
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: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0), sBluff(0), sBluffStatus(0), myWinnerState(false), m_actionTimeoutCounter(0)
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: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
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myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0),
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myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
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sBluff(0), sBluffStatus(0), myWinnerState(false), m_actionTimeoutCounter(0), m_isConnected(false)
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{
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// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
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@@ -5111,14 +5114,14 @@ void LocalPlayer::riverEngine3()
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}
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void LocalPlayer::setNetSessionData(boost::shared_ptr<SessionData> session)
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void LocalPlayer::setIsConnected(bool connected)
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{
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myNetSessionData = session;
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m_isConnected = connected;
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}
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boost::shared_ptr<SessionData> LocalPlayer::getNetSessionData()
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bool LocalPlayer::isConnected() const
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{
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return myNetSessionData;
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return m_isConnected;
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}
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unsigned
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@@ -271,8 +271,8 @@ public:
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void evaluation(int, int);
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void setNetSessionData(boost::shared_ptr<SessionData> session);
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boost::shared_ptr<SessionData> getNetSessionData();
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void setIsConnected(bool connected);
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bool isConnected() const;
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unsigned getActionTimeoutCounter() const;
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void incrementActionTimeoutCounter();
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@@ -323,7 +323,7 @@ private:
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bool myWinnerState;
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unsigned m_actionTimeoutCounter;
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boost::shared_ptr<SessionData> myNetSessionData;
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bool m_isConnected;
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};
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#endif
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@@ -26,7 +26,7 @@ ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType
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: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type),
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myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0),
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myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(true), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
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lastMoneyWon(0), sBluff(0), sBluffStatus(false), myWinnerState(false)
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lastMoneyWon(0), sBluff(0), sBluffStatus(false), myWinnerState(false), m_isConnected(false)
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{
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myBestHandPosition[0] = myBestHandPosition[1] = myBestHandPosition[2] = myBestHandPosition[3] = myBestHandPosition[4] = 0;
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myNiveau[0] = myNiveau[1] = myNiveau[2] = 0;
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@@ -513,16 +513,19 @@ ClientPlayer::riverEngine3()
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{
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}
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void ClientPlayer::setNetSessionData(boost::shared_ptr<SessionData> session)
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void
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ClientPlayer::setIsConnected(bool connected)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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myNetSessionData = session;
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m_isConnected = connected;
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}
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boost::shared_ptr<SessionData> ClientPlayer::getNetSessionData()
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bool
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ClientPlayer::isConnected() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return myNetSessionData;
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return m_isConnected;
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}
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bool ClientPlayer::checkIfINeedToShowCards()
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@@ -130,8 +130,8 @@ public:
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void evaluation(int, int);
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void setNetSessionData(boost::shared_ptr<SessionData> session);
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boost::shared_ptr<SessionData> getNetSessionData();
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void setIsConnected(bool connected);
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bool isConnected() const;
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// unused as client
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unsigned getActionTimeoutCounter() const {
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@@ -184,8 +184,7 @@ private:
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bool sBluffStatus;
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bool myWinnerState;
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boost::shared_ptr<SessionData> myNetSessionData;
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bool m_isConnected;
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};
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#endif
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@@ -114,8 +114,8 @@ public:
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virtual void turnEngine() =0;
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virtual void riverEngine() =0;
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virtual void setNetSessionData(boost::shared_ptr<SessionData> session) =0;
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virtual boost::shared_ptr<SessionData> getNetSessionData() =0;
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virtual void setIsConnected(bool connected) =0;
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virtual bool isConnected() const=0;
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virtual unsigned getActionTimeoutCounter() const =0;
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virtual void incrementActionTimeoutCounter() =0;
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