Remove reference to network session from player objects.

This commit is contained in:
lotodore committed 2011-03-10 19:26:04 +00:00
1 parent 5ab043d533
commit 5857f07309
11 files changed
+35 -47

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+8 -5
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@@ -847,7 +847,10 @@ static const RoundData FlopValues[] = {
#define NUM_FLOP_VALUES (sizeof(FlopValues)/sizeof(RoundData))
LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0), sBluff(0), sBluffStatus(0), myWinnerState(false), m_actionTimeoutCounter(0)
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0),
myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
sBluff(0), sBluffStatus(0), myWinnerState(false), m_actionTimeoutCounter(0), m_isConnected(false)
{
// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
@@ -5111,14 +5114,14 @@ void LocalPlayer::riverEngine3()
}
void LocalPlayer::setNetSessionData(boost::shared_ptr<SessionData> session)
void LocalPlayer::setIsConnected(bool connected)
{
myNetSessionData = session;
m_isConnected = connected;
}
boost::shared_ptr<SessionData> LocalPlayer::getNetSessionData()
bool LocalPlayer::isConnected() const
{
return myNetSessionData;
return m_isConnected;
}
unsigned