Remove reference to network session from player objects.
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5ab043d533
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5857f07309
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+35
-47
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@@ -271,8 +271,8 @@ public:
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void evaluation(int, int);
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void setNetSessionData(boost::shared_ptr<SessionData> session);
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boost::shared_ptr<SessionData> getNetSessionData();
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void setIsConnected(bool connected);
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bool isConnected() const;
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unsigned getActionTimeoutCounter() const;
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void incrementActionTimeoutCounter();
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@@ -323,7 +323,7 @@ private:
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bool myWinnerState;
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unsigned m_actionTimeoutCounter;
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boost::shared_ptr<SessionData> myNetSessionData;
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bool m_isConnected;
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};
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#endif
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