Remove reference to network session from player objects.
This commit is contained in:
@@ -130,8 +130,8 @@ public:
|
||||
|
||||
void evaluation(int, int);
|
||||
|
||||
void setNetSessionData(boost::shared_ptr<SessionData> session);
|
||||
boost::shared_ptr<SessionData> getNetSessionData();
|
||||
void setIsConnected(bool connected);
|
||||
bool isConnected() const;
|
||||
|
||||
// unused as client
|
||||
unsigned getActionTimeoutCounter() const {
|
||||
@@ -184,8 +184,7 @@ private:
|
||||
bool sBluffStatus;
|
||||
|
||||
bool myWinnerState;
|
||||
|
||||
boost::shared_ptr<SessionData> myNetSessionData;
|
||||
bool m_isConnected;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user