Remove reference to network session from player objects.

This commit is contained in:
lotodore
2011-03-10 19:26:04 +00:00
parent 5ab043d533
commit 5857f07309
11 changed files with 35 additions and 47 deletions
+3 -4
View File
@@ -130,8 +130,8 @@ public:
void evaluation(int, int);
void setNetSessionData(boost::shared_ptr<SessionData> session);
boost::shared_ptr<SessionData> getNetSessionData();
void setIsConnected(bool connected);
bool isConnected() const;
// unused as client
unsigned getActionTimeoutCounter() const {
@@ -184,8 +184,7 @@ private:
bool sBluffStatus;
bool myWinnerState;
boost::shared_ptr<SessionData> myNetSessionData;
bool m_isConnected;
};
#endif