Remove reference to network session from player objects.
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@@ -114,8 +114,8 @@ public:
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virtual void turnEngine() =0;
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virtual void riverEngine() =0;
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virtual void setNetSessionData(boost::shared_ptr<SessionData> session) =0;
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virtual boost::shared_ptr<SessionData> getNetSessionData() =0;
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virtual void setIsConnected(bool connected) =0;
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virtual bool isConnected() const=0;
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virtual unsigned getActionTimeoutCounter() const =0;
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virtual void incrementActionTimeoutCounter() =0;
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