Remove reference to network session from player objects.
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@@ -1051,7 +1051,6 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
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boost::shared_ptr<PlayerData> tmpPlayerData(
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new PlayerData(GetNextUniquePlayerId(), 0, PLAYER_TYPE_HUMAN, validGuest ? PLAYER_RIGHTS_GUEST : PLAYER_RIGHTS_NORMAL, false));
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tmpPlayerData->SetName(playerName);
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tmpPlayerData->SetNetSessionData(session.sessionData);
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tmpPlayerData->SetAvatarMD5(avatarMD5);
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// Set player data for session.
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