Remove reference to network session from player objects.
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@@ -83,8 +83,6 @@ public:
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void SetAvatarFile(const std::string &avatarFile);
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MD5Buf GetAvatarMD5() const;
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void SetAvatarMD5(const MD5Buf &avatarMD5);
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boost::shared_ptr<SessionData> GetNetSessionData() const;
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void SetNetSessionData(boost::shared_ptr<SessionData> session);
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boost::shared_ptr<AvatarFile> GetNetAvatarFile() const;
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void SetNetAvatarFile(boost::shared_ptr<AvatarFile> AvatarFile);
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PlayerType GetType() const;
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@@ -112,7 +110,6 @@ private:
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PlayerType m_type;
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PlayerRights m_rights;
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bool m_isGameAdmin;
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boost::shared_ptr<SessionData> m_netSessionData;
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boost::shared_ptr<AvatarFile> m_netAvatarFile;
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mutable boost::mutex m_dataMutex;
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