refactoring gametable font sizes for each OS section

This commit is contained in:
doitux
2012-05-29 09:03:22 +02:00
parent 4f9a7941de
commit 587da5b1a9
+43 -15
View File
@@ -35,23 +35,52 @@ GameTableStyleReader::GameTableStyleReader(ConfigFile *c, QWidget *w)
bigBoardFontSize = "18";
humanPlayerButtonFontSize = "13";
betValueFontSize = "11";
tabBarPaddingTop = "2";
tabBarPaddingSide = "10";
#else
#ifdef __APPLE__
#elif __APPLE__
font1String = "font-family: \"Lucida Grande\";";
font2String = "font-family: \"Lucida Grande\";";
tabBarPaddingTop = "1";
tabBarPaddingSide = "9";
#else
textBrowserFontsize= "10";
cashFontSize = "10";
setLabelFontSize = "10";
playerNameLabelFontSize = "11";
smallBoardFontSize = "13";
bigBoardFontSize = "17";
humanPlayerButtonFontSize = "12";
betValueFontSize = "10";
#elif MAEMO
font1String = "font-family: \"Nimbus Sans L\";";
font2String = "font-family: \"DejaVu Sans\";";
tabBarPaddingTop = "0";
tabBarPaddingSide = "9";
textBrowserFontsize= "10";
cashFontSize = "10";
setLabelFontSize = "10";
playerNameLabelFontSize = "11";
smallBoardFontSize = "13";
bigBoardFontSize = "17";
humanPlayerButtonFontSize = "12";
betValueFontSize = "10";
#elif ANDROID
font1String = "font-family: \"Nimbus Sans L\";";
font2String = "font-family: \"DejaVu Sans\";";
tabBarPaddingTop = "0";
tabBarPaddingSide = "9";
textBrowserFontsize= "10";
cashFontSize = "12";
setLabelFontSize = "12";
playerNameLabelFontSize = "11";
smallBoardFontSize = "13";
bigBoardFontSize = "17";
humanPlayerButtonFontSize = "12";
betValueFontSize = "10";
#else //Linux
font1String = "font-family: \"Nimbus Sans L\";";
font2String = "font-family: \"DejaVu Sans\";";
tabBarPaddingTop = "0";
tabBarPaddingSide = "9";
#endif
textBrowserFontsize= "10";
cashFontSize = "10";
setLabelFontSize = "10";
@@ -61,7 +90,6 @@ GameTableStyleReader::GameTableStyleReader(ConfigFile *c, QWidget *w)
humanPlayerButtonFontSize = "12";
betValueFontSize = "10";
#endif
}
@@ -72,7 +100,7 @@ GameTableStyleReader::~GameTableStyleReader()
void GameTableStyleReader::readStyleFile(QString file)
{
#ifdef ANDROID
//on Android we currently just use the defaul style packed with the binary via qrc
//on Android we currently just use the defaul style packed with the binary via qrc
currentFileName = ":/android/android-data/gfx/gui/table/default_800x480/android_tablestyle_800x480.xml";
currentDir = ":/android/android-data/gfx/gui/table/default_800x480/";
#else
@@ -1206,10 +1234,10 @@ void GameTableStyleReader::readStyleFile(QString file)
}
//set loadedSuccessfull TRUE if everything works
// qDebug() << "leftitem is empty: " << leftItems.isEmpty() << "pics left is empty: " << itemPicsLeft.isEmpty() << "stylefileversion is: " << PokerTHStyleFileVersion;
// qDebug() << "leftitem is empty: " << leftItems.isEmpty() << "pics left is empty: " << itemPicsLeft.isEmpty() << "stylefileversion is: " << PokerTHStyleFileVersion;
if(leftItems.isEmpty() && itemPicsLeft.isEmpty() && PokerTHStyleFileVersion != "" && PokerTHStyleFileVersion.toInt() == POKERTH_GT_STYLE_FILE_VERSION) {
myState = GT_STYLE_OK;
// qDebug() << "myState of: " << StyleDescription << "is now: " << myState;
// qDebug() << "myState of: " << StyleDescription << "is now: " << myState;
} else {
//check for style file version
if(PokerTHStyleFileVersion != "" && PokerTHStyleFileVersion.toInt() != POKERTH_GT_STYLE_FILE_VERSION) {
@@ -1222,7 +1250,7 @@ void GameTableStyleReader::readStyleFile(QString file)
if(!itemPicsLeft.isEmpty() && myW != 0) myState = GT_STYLE_PICTURES_MISSING;
}
// qDebug() << "myState of: " << StyleDescription << "is now: " << myState;
// qDebug() << "myState of: " << StyleDescription << "is now: " << myState;
}
loadedSuccessfull = 1;
}
@@ -1627,11 +1655,11 @@ void GameTableStyleReader::setSliderStyle(QSlider *s)
#endif
#if QT_VERSION >= 0x040700
#ifdef GUI_800x480
#ifdef GUI_800x480
s->setStyleSheet("QSlider::groove:horizontal { border: 2px solid #"+BetSpeedSliderGrooveBorderColor+";"+height+" background: #"+BetSpeedSliderGrooveBgColor+"; margin: 2px 0; border-radius: 2px; } QSlider::handle:horizontal { background: #"+BetSpeedSliderHandleBgColor+"; border: 2px solid #"+BetSpeedSliderHandleBorderColor+"; width: 40px; margin: -16px 0; border-radius: 4px;}");
#else
#else
s->setStyleSheet("QSlider::groove:horizontal { border: 1px solid #"+BetSpeedSliderGrooveBorderColor+";"+height+" background: #"+BetSpeedSliderGrooveBgColor+"; margin: 4px 0; border-radius: 2px; } QSlider::handle:horizontal { background: #"+BetSpeedSliderHandleBgColor+"; border: 1px solid #"+BetSpeedSliderHandleBorderColor+"; width: 12px; margin: -7px 0; border-radius: 4px;}");
#endif
#endif
#else
s->setStyleSheet("QSlider::groove:horizontal { border: 1px solid #"+BetSpeedSliderGrooveBorderColor+";"+height+" background: #"+BetSpeedSliderGrooveBgColor+"; margin: 4px 0; border-radius: 2px; } QSlider::handle:horizontal { background: #"+BetSpeedSliderHandleBgColor+"; border: 1px solid #"+BetSpeedSliderHandleBorderColor+"; width: 12px; margin: -2px 0; border-radius: 4px;}");
#endif