Multiple connections in one ranking game from localhost are allowed (for testing).

This commit is contained in:
lotodore
2010-11-14 01:11:47 +00:00
parent 7f91cd091d
commit 58897ae786
+3
View File
@@ -65,6 +65,8 @@
#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 1800 // 30 min, MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
#define SERVER_SESSION_FORCED_TIMEOUT_SEC 86400 // 1 day, should be quite large.
#define SERVER_ADDRESS_LOCALHOST_STR "::1"
#define SERVER_STATISTICS_FILE_NAME "server_statistics.log"
#define SERVER_STATISTICS_STR_TOTAL_PLAYERS "TotalNumPlayersLoggedIn"
#define SERVER_STATISTICS_STR_TOTAL_GAMES "TotalNumGamesCreated"
@@ -1399,6 +1401,7 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const std::st
SendJoinGameFailed(session.sessionData, joinGame.gameId, NTF_NET_JOIN_INVALID_PASSWORD);
}
else if (tmpData.gameType == GAME_TYPE_RANKING
&& session.sessionData->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
&& game.IsClientAddressConnected(session.sessionData->GetClientAddr()))
{
SendJoinGameFailed(session.sessionData, joinGame.gameId, NTF_NET_JOIN_GAME_FULL);